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		| wenj91 How do I cheat?
 
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				|  Posted: Wed Jun 17, 2015 6:17 am    Post subject: Why the DebugEventLog plugin is not work |   |  
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				| After the compile the DebugEventLog  plug-in, found that DebugEventLog plug-in does not work when i click on the button“Start logging”, i found no message of debugevent in the Log Window?
 
 
 
 
	
		
	 
		| Description: | 
			
				| there is no debugevent message after Attach the process |  |  
		| Filesize: | 17.5 KB |  
		| Viewed: | 30688 Time(s) |  
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		| Dark Byte Site Admin
 
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				|  Posted: Wed Jun 17, 2015 8:23 am    Post subject: |   |  
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				| that's because the debugger callback wasn't implemented  for several versions. I've added it back for next version
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		| wenj91 How do I cheat?
 
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 Joined: 17 Jun 2015
 Posts: 3
 
 
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				|  Posted: Wed Jun 17, 2015 10:39 am    Post subject: |   |  
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				|  	  | Dark Byte wrote: |  	  | that's because the debugger callback wasn't implemented  for several versions. I've added it back for next version
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 Thanks for reply!
 in fact, i want to transplante the ScyllaHide plugin to CE,
 and i want to know what version has implement the debugger callback?
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		| wenj91 How do I cheat?
 
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 Joined: 17 Jun 2015
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				|  Posted: Thu Jun 18, 2015 3:02 am    Post subject: |   |  
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				|  	  | Dark Byte wrote: |  	  | that's because the debugger callback wasn't implemented  for several versions. I've added it back for next version
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 Thanks to DB, last night, i go to the github, follow you update, and i fix the callback this version, today, the plugin work well!
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		| Dark Byte Site Admin
 
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 Joined: 09 May 2003
 Posts: 25807
 Location: The netherlands
 
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				|  Posted: Thu Jun 18, 2015 3:03 am    Post subject: |   |  
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				| i'm not sure,  perhaps ce 6.1 or 6.0, but it's also possible i forgot about it completely in the 6.x branch,  so perhaps 5.6 
 another solution is to adjust the WaitForDebugEvent function pointer (which is referenced to by the plugin exports)  to your own version,  where you can make modifications and decide if it should get handled or not (it will behave the same as what the plugin would do)
 
 no need for code injection or assembling,  only adjust one single pointer(if set to windows debugger interface)
 
 edit: ah ok,  that works too
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