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how to detect cheat engine open process?

 
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mikey_
How do I cheat?
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PostPosted: Mon Nov 17, 2014 5:22 pm    Post subject: how to detect cheat engine open process? Reply with quote

how to detect cheat engine open process? with delphi.


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Dark Byte
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PostPosted: Mon Nov 17, 2014 5:31 pm    Post subject: Reply with quote

Lua function onOpenProcess will get called by ce when it opens a process
You could write a cheat engine plugin in delphi, get the lua environment, and then register that function to a callback in your dll

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mikey_
How do I cheat?
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PostPosted: Tue Nov 18, 2014 11:38 am    Post subject: Reply with quote

Dark Byte wrote:
Lua function onOpenProcess will get called by ce when it opens a process
You could write a cheat engine plugin in delphi, get the lua environment, and then register that function to a callback in your dll


No no, you misunderstand me. I want to catch the CE when it connects to my program. I trying to catch the call "IsDebuggerPresent" but it happens when you put breakpoints Sad.
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aikoncwd
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PostPosted: Mon Nov 24, 2014 7:56 am    Post subject: Reply with quote

mikey_ wrote:
Dark Byte wrote:
Lua function onOpenProcess will get called by ce when it opens a process
You could write a cheat engine plugin in delphi, get the lua environment, and then register that function to a callback in your dll


No no, you misunderstand me. I want to catch the CE when it connects to my program. I trying to catch the call "IsDebuggerPresent" but it happens when you put breakpoints Sad.


There are so many ways to detect CE, check processnames, windowstext caption, inyected modules (like speedhack or veh).

And you can code usermade function to detect the debugger (win dbg, veh and dbvm). IsDebuggerPresent is easy to bypass, don't use it.

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