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mikey_ How do I cheat?
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Joined: 17 Nov 2014 Posts: 8
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Posted: Mon Nov 17, 2014 5:22 pm Post subject: how to detect cheat engine open process? |
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how to detect cheat engine open process? with delphi.
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25788 Location: The netherlands
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Posted: Mon Nov 17, 2014 5:31 pm Post subject: |
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Lua function onOpenProcess will get called by ce when it opens a process
You could write a cheat engine plugin in delphi, get the lua environment, and then register that function to a callback in your dll
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mikey_ How do I cheat?
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Joined: 17 Nov 2014 Posts: 8
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Posted: Tue Nov 18, 2014 11:38 am Post subject: |
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Dark Byte wrote: | Lua function onOpenProcess will get called by ce when it opens a process
You could write a cheat engine plugin in delphi, get the lua environment, and then register that function to a callback in your dll |
No no, you misunderstand me. I want to catch the CE when it connects to my program. I trying to catch the call "IsDebuggerPresent" but it happens when you put breakpoints .
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aikoncwd Grandmaster Cheater
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Joined: 21 Dec 2012 Posts: 591 Location: Spain (Barcelona)
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Posted: Mon Nov 24, 2014 7:56 am Post subject: |
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mikey_ wrote: | Dark Byte wrote: | Lua function onOpenProcess will get called by ce when it opens a process
You could write a cheat engine plugin in delphi, get the lua environment, and then register that function to a callback in your dll |
No no, you misunderstand me. I want to catch the CE when it connects to my program. I trying to catch the call "IsDebuggerPresent" but it happens when you put breakpoints . |
There are so many ways to detect CE, check processnames, windowstext caption, inyected modules (like speedhack or veh).
And you can code usermade function to detect the debugger (win dbg, veh and dbvm). IsDebuggerPresent is easy to bypass, don't use it.
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