View previous topic :: View next topic |
Author |
Message |
JakeNHack How do I cheat?
Reputation: 0
Joined: 24 Sep 2014 Posts: 5
|
Posted: Sat Sep 27, 2014 12:55 pm Post subject: Mono & .NET Features |
|
|
I can't seem to find out how to activate these features. I went and downloaded a game I believe to be written in .NET and still can't find where to turn on these features. Are they within the GUI or must I use LUA?
|
|
Back to top |
|
 |
Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25791 Location: The netherlands
|
Posted: Sat Sep 27, 2014 1:12 pm Post subject: |
|
|
if it's .net it gets activated automatically (.net can be queried passively so no need to force it like mono)
to check it out go to memview->symbollist and check the .net modules. They should now have both the jitted and _IL methods defined
Also, dissecting an address of a class object will show how they are described by .net
only .net 4 apps and later are supported right now
_________________
Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping |
|
Back to top |
|
 |
JakeNHack How do I cheat?
Reputation: 0
Joined: 24 Sep 2014 Posts: 5
|
Posted: Sat Sep 27, 2014 1:25 pm Post subject: |
|
|
Thank you for the quick reply DB. And for a Mono game how would I go about forcing it as you say?
|
|
Back to top |
|
 |
Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25791 Location: The netherlands
|
Posted: Sat Sep 27, 2014 3:21 pm Post subject: |
|
|
the mono menu will show in the main ce window, and there you can choose to activate it
alternatively, if it uses something else than mono.dll use the lua command LaunchMonoDataCollector()
_________________
Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping |
|
Back to top |
|
 |
JakeNHack How do I cheat?
Reputation: 0
Joined: 24 Sep 2014 Posts: 5
|
Posted: Sun Sep 28, 2014 6:28 pm Post subject: |
|
|
Well the LaunchMonoDataCollector() command seems to work although not much happens. I am trying to use it on an inbrowser Unity game. When i goto "Enumerated DLLs and Symbols" neither mono-1-vc.dll or webplayer_win.dll have anything that interesting in them, except for standard Unity stuff. (GlobalGameManager, LevelGameManager, etc).
When I decompile the .unity3d file I can find all the good stuff in the Assembly-CSharp file but I'm not sure how to find those functions in memory or inject a rewritten dll. I am new to injection.
Also calling mono_dissect() seems to crash the game.
Any help is much appreciated.
|
|
Back to top |
|
 |
Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25791 Location: The netherlands
|
Posted: Sun Sep 28, 2014 6:33 pm Post subject: |
|
|
It currently only work on official mono builds, not those mono versions with incorrect exports
_________________
Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping |
|
Back to top |
|
 |
|