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Debugger problems
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myrth
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PostPosted: Mon Jul 14, 2014 3:29 pm    Post subject: Debugger problems Reply with quote

Hi guys ,I have a problem when i try tu use :"find out what accesses this address" it says me "i couldn't attach the debugger to this process.."using windows debugger" and "try to prevent detection of debugger"

Using VEH debugger the same thing .
and finally using kernelmode debugger it remaing like this pic
how could i solve?



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Last edited by myrth on Wed Jul 23, 2014 9:11 pm; edited 1 time in total
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daspamer
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PostPosted: Mon Jul 14, 2014 3:33 pm    Post subject: Reply with quote

You don't need to 'prevent detection of debugger' or use VEH debugger.
The game is Flash based game (game cannot detect if user is debugging).

Also you can't modify the money of your account, as it's server sided.

To see what access the address, just go to the shop and buy something.. it should trigger it.

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Dark Byte
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PostPosted: Mon Jul 14, 2014 3:36 pm    Post subject: Reply with quote

physical memory is not a real process, so therefore can not be debugged

if this is android then get an asus transformer 101, install the game on there, root it, install ce server on it, and then use ce's android debugger on it.

(other android devices might work, but not guaranteed)

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myrth
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PostPosted: Tue Jul 15, 2014 7:30 am    Post subject: Reply with quote

DaSpamer wrote:
You don't need to 'prevent detection of debugger' or use VEH debugger.
The game is Flash based game (game cannot detect if user is debugging).

Also you can't modify the money of your account, as it's server sided.

To see what access the address, just go to the shop and buy something.. it should trigger it.

I know it's server side ,I don't want to cheat , I want to creat a macro with AutoHotKey using "money value" but every time I restart the game the pointer changes ,so I have to find the correct address in the memory using the debugger.
Dark Byte wrote:
physical memory is not a real process, so therefore can not be debugged

if this is android then get an asus transformer 101, install the game on there, root it, install ce server on it, and then use ce's android debugger on it.

(other android devices might work, but not guaranteed)





Dark Byte wrote:
physical memory is not a real process, so therefore can not be debugged

if this is android then get an asus transformer 101, install the game on there, root it, install ce server on it, and then use ce's android debugger on it.

(other android devices might work, but not guaranteed)



I'm tring it with my rooted Lg's nexus 5 can I use it to do that?

I've installed Ce server on lg nexus 5, it correctly connects to computer and it shows me the game in the process list and it finds the "money value" but:

When I use "find out what accesses this address"to find the correct address it remains like in the picture and I can't change the velues
that are "??".

I need real address to create a macro in bluestack ,but if with bluestack i can't debug phisical memory ,it's a big problem
plase help me
sorry bad english



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myrth
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PostPosted: Wed Jul 16, 2014 8:48 am    Post subject: Reply with quote

up upplease
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Dark Byte
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PostPosted: Wed Jul 16, 2014 11:28 am    Post subject: Reply with quote

click on add address manually and add the address like that. doubleclicking adds it using the symbolname, which might be wrong in this case

as for the nexus working i'm not sure. I have only tested it on Tegra ARM cores

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myrth
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PostPosted: Wed Jul 16, 2014 4:04 pm    Post subject: Reply with quote

Yeah man , you are a fuking genius it works ,
now I'm working to find the correct address but i would make you another two questions:
1)The static values address that I am searching is shown only during the combat, this moment lasts 4 minutes , I'm not sure I can find in four minutes the address, is there a way to freeze the game to give me more time,or a way to make more faster?

2)If i find the corrects address ,will it be the same in bluestack?

I need it to do a macro with autohotkey in bluestack.

Thank you very much for your help!
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Dark Byte
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PostPosted: Wed Jul 16, 2014 4:33 pm    Post subject: Reply with quote

The speedhack might work to slow things down, but seeing the symbol handler is acting up it may not work

As for bluestacks this is pretty much useless though as even code injections rely on virtual memory instead of physical memory

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myrth
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PostPosted: Wed Jul 16, 2014 5:51 pm    Post subject: Reply with quote

so can't I use the address found by Ceserver to read the values in bluestack?
I could do in this way:if I will find the static address in the Lg Nexus ,I could say AutoHotKey to use Cheat Engine to search the static address's value that I found in The LG Nexus ,copy the value in a textbox and read it....
could it works?

more:in the pics the "green address" changes every time i restart game but I noticed that
752C6136 - 5B 59 98 45 - LDRMI R5,[R8,0000095B] << is a stable value , it never changes.
But where is the offset?
how can i use it?

thank you Razz



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myrth
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PostPosted: Thu Jul 17, 2014 9:35 am    Post subject: Reply with quote

Sad Sad Sad
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Dark Byte
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PostPosted: Thu Jul 17, 2014 9:46 am    Post subject: Reply with quote

Multiple issues. The code you found uses the Thumb instruction set which ce hasn't implemented yet (an add-on could add it in the future)

Now, even if it was implemented, it would be completely useless for you in bluestacks,as you need ceserver to allocate memory and do a code injection to store the value of R3.

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myrth
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PostPosted: Thu Jul 17, 2014 11:17 am    Post subject: Reply with quote

Crying or Very sad Crying or Very sad Crying or Very sad Crying or Very sad Crying or Very sad

I've spent more than a week searching this stable address.

is There now way using Ce or another programm to find this fucking value?
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STN
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PostPosted: Thu Jul 17, 2014 11:31 am    Post subject: Reply with quote

Gameguardian
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myrth
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PostPosted: Thu Jul 17, 2014 1:21 pm    Post subject: Reply with quote

STN wrote:
Gameguardian

Same way , I have tried it , It gives me NO stable address ,the address changes at every restart.
Dark Byte wrote:
Multiple issues. The code you found uses the Thumb instruction set which ce hasn't implemented yet (an add-on could add it in the future)

Now, even if it was implemented, it would be completely useless for you in bluestacks,as you need ceserver to allocate memory and do a code injection to store the value of R3.

No i'm sayng this: AutoHotkey(AHK) open Ce->AHK clicks Network->AHK clicks on connect to LG NEXUS (ce server)->AHK selects game-->AHK cliks on add adress manually and adds the stable address-->AHK copy/paste in notepad the value found in the stable address-->AHK reads the value in the txt file etc etc....
No sense?

but still the problem of "Thumb instruction set"

thank for your help.


Last edited by myrth on Wed Jul 23, 2014 8:48 pm; edited 2 times in total
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myrth
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PostPosted: Fri Jul 18, 2014 10:35 am    Post subject: Reply with quote

Question

Last edited by myrth on Wed Jul 23, 2014 8:47 pm; edited 1 time in total
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