Posted: Sun Jul 13, 2014 11:18 pm Post subject: How are server side hacks made?
dont say its impossible im tired of that there are hacks right now for a very long list of server sided games starting with call of duty, 7 days to die, left 4 dead etc... every time i search for a value i find 1 address that has the right value but when changed in no way effects my game, i tried packet editing 13 seconds of game time generates 500 packets filled with useless data its a needle in a haystack but somehow people keep making trainers for server sided games can anyone explain this?
Aimbots are not hacks.
Wallhacks cannot be 'prevented' by server.
Radar hacks (Since server returns all locations of players, obviously you can get the locations of the players and create a radar).
There's no server sided games, as long as you're NOT the host,
Also, just because you found the value as plain text, doesn't mean it's the actual value, maybe it's just the GUI display..
Anyhow, check what type of hacks are there, and ask yourself 'can it be server sided?'. _________________
I'm rusty and getting older, help me re-learn lua.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum