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Cannot find and lock address

 
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marcusq
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Joined: 05 Sep 2012
Posts: 15

PostPosted: Thu Jul 03, 2014 2:35 pm    Post subject: Cannot find and lock address Reply with quote

I have scanned on every value set and no dice so far for skill points dominions 3. I can get the main skill point screen locked to my new value but not the ones you actually distribute. *edit* trying to sort it out updates as I go

What is writing results

009AEFAC - 83 C4 04 - add esp,04
009AEFAF - D9 1D 3802B600 - fstp dword ptr [dom3.exe+1E0238]
009AEFB5 - 89 0D 60E88102 - mov [dom3.exe+1E9E860],ecx <<
009AEFBB - 89 35 3002B600 - mov [dom3.exe+1E0230],esi
009AEFC1 - 89 35 3C02B600 - mov [dom3.exe+1E023C],esi

EAX=00000187
EBX=000003E7
ECX=0000006D
EDX=00000001
ESI=FFFFFFFF

*edit*
Used lemons advice but I still would like to know why the suggested address does not work although I got max skills now.

*edit*
Well I have max skills but a negative 38,000 skill points, still pointing to something but now the what writes to this address does not work any more *sigh*

*edit*
Noticed something that could be important although the skill points are spent across the board, the write address thing only picks up a pointer for when skill points are spent on magic and not dominion , the suggested pointer value comes up with 289k results sadly.

*Edit* So I think that there is a second value for skill points that go into dominion but I can't find it or the pointer u.u



ct 4.png
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ct 3.png
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ct 3.png



CT2.png
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 Filesize:  1.07 MB
 Viewed:  8581 Time(s)

CT2.png



CT 1.png
 Description:
 Filesize:  1.12 MB
 Viewed:  8581 Time(s)

CT 1.png


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STN
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Joined: 09 Nov 2005
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PostPosted: Fri Jul 04, 2014 4:49 am    Post subject: Reply with quote

Have you tried float/double ?

Also the code location you are showing is writing to a static address, a pretty big value it seems so it could be float/double etc.


I have no idea what you are trying to do with the so many edits you have done in the post. If you locked the value then what is the problem.

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marcusq
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PostPosted: Fri Jul 04, 2014 1:21 pm    Post subject: Reply with quote

STN wrote:
Have you tried float/double ?

Also the code location you are showing is writing to a static address, a pretty big value it seems so it could be float/double etc.


I have no idea what you are trying to do with the so many edits you have done in the post. If you locked the value then what is the problem.


Lots of edits no one was replying... I thought it was cause I did not give enough information =/ also as my last few edits state the lock did not work sadly. Like I unlocked the skills for magic but it sends the counter way into the negative.

Can't create a character with a negative skill point rating in this game. I also cannot just change the negative skill points to one easily either unfortunately. Because it is hidden behind another pointer or something.Float did not come up with anything on second scan.

going to put an offer out there if anyone is interested in this game and would like to help work through getting under the hood with it so to speak I will buy them a copy first come first serve.
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Rissorr
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Joined: 17 Sep 2013
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Location: Israel!

PostPosted: Fri Jul 04, 2014 1:43 pm    Post subject: Reply with quote

I did not so much understand your question... i would like to help you :D

Can you explain it in a more simple way? (im sorry i have 3 native languages but not english XD)
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marcusq
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PostPosted: Fri Jul 04, 2014 3:56 pm    Post subject: Reply with quote

I am trying to get infinite skill points but so far I have not been able to pin down there address. Floats, Scans, and pointers have not worked so far. Lemon or anyone else if you want to add me on steam this is my profile steamcommunity/id/mdk69 Had to cut out the dot com part cause not allowed to link urls either
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zbAdd
How do I cheat?
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Joined: 30 Jun 2014
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PostPosted: Fri Jul 04, 2014 11:41 pm    Post subject: Pointer what? Reply with quote

If you are right on your scan, i see a sub ecx,eax before the storing.
So you could work with that. Try a sub ecx,0 for starts and see if it works (don't just nop cause the status register might be used later on). It it works you could go on with an autoassembly script.
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Rissorr
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Location: Israel!

PostPosted: Sat Jul 05, 2014 1:46 pm    Post subject: Reply with quote

@zbAdd Is right. but i see that marcusq is not so much understand all the assambler (and dissambler) things, so i recommended to him to start with just NOP'ing the code

@marcusq with what zbAdd said ^ i think that you shold just NOP (replace) the "sub eax,ecx" code, for that: just click "Show Dissambler" and go 1 instruction/code up - you see the "sub eax,ecx"? ok good. now right click, and "Replace With Code That Does Nothing" (i dont remember exactly how it goes.. but something similar to this)

P.S you said that yo tried scanning HEX? hehehe - no, that will NOT help you in this case - just do normal scans. (if you cant find the value scan for the smallest possible byte type, if it 10000 so not scan for 1 byte - its impossible)
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marcusq
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PostPosted: Sat Jul 05, 2014 2:48 pm    Post subject: Reply with quote

still need to work on this been a hecktick weekend hopefully gonna have it tested by tomorrow evening after work.
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