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loginphp Cheater
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STN I post too much
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Joined: 09 Nov 2005 Posts: 2676
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Posted: Sun Jun 29, 2014 11:11 pm Post subject: |
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CE "guesses", it doesn't and can't know where your ammo address might be.
It also has to align the addresses according to data types it guessed so if you move one byte forward/backward thats the reason your ammo address is guessed wrong/correct etc.
I don't understand what you mean by "When I go to dissect/data structures I get no results", does nothing show up at all ? it could be a bug then or you are haven't selected a process
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loginphp Cheater
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Posted: Mon Jun 30, 2014 12:41 am Post subject: |
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STN wrote: | CE "guesses", it doesn't and can't know where your ammo address might be.
It also has to align the addresses according to data types it guessed so if you move one byte forward/backward thats the reason your ammo address is guessed wrong/correct etc.
I don't understand what you mean by "When I go to dissect/data structures I get no results", does nothing show up at all ? it could be a bug then or you are haven't selected a process |
Thanks for the reply! Yes nothing shows up at all that's why I'm baffled. It's not the biggest deal in the world because I can always just choose to auto guess and get some results, but if you haven't used the new mono features (for games that support it) then you will understand why I want these type of results so bad. It can literally save you hours of time looking for codes in a game without randomly changing things to see if they have an effect in the game.
Basically the mono features in a way tell you what each address does, it's incredible because normally you can dissect a few structures and get a list of addresses, then you need to figure out yourself what they do. However with mono activated the results will give you a short description of what they do.
Example
Weapon_fire - value
Weapon_reload - value
Weapon_ammo - value
I was even able to find a noclip that I probably would not have found if it wasn't for the descriptions CE gave me using the new mono features.
However the most powerful features of enabling mono is the mono dissector! I'm working on a game based on the Unity Engine which uses Assembly-CSharp.dll and I can dissect it and see exactly what does what in the game.
Sorry I'm a noob compared to everyone here, but you'll see why it's so great after you get a chance to use it ^_^
Also the mono tab will automatically show up next to D3D when you attach CE to a game that supports it. So if you don't see it now don't panic, it will pop up if the game supports it. .NET
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may How do I cheat?
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Joined: 30 Jun 2014 Posts: 2
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Posted: Mon Jun 30, 2014 9:38 am Post subject: |
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Hi,
i installed the latest version 6.4.0.5 and i have the same problem of 'dissect data structure' not giving out any result. where there should be a list of addresses and values, nothing is showing..
not totally sure if this is a bug..
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Dark Byte Site Admin
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Posted: Mon Jun 30, 2014 9:46 am Post subject: |
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instead of letting .net or mono decide the layout, let CE guess it.
If you don't get the option to let mono or .net decide, then it's something else (e.g: the address you used isn't readable)
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may How do I cheat?
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Joined: 30 Jun 2014 Posts: 2
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Posted: Mon Jun 30, 2014 11:48 am Post subject: |
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hmm.. could it be that the address is a static/read only?
ps:
oh.. let me say a big thank you for this release..
i'm enjoying alot of the new features!! it's really fantastic!!
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jgoemat Master Cheater
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Posted: Fri Jul 04, 2014 7:07 pm Post subject: |
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Could the type be inheriting from another? I've noticed in Rogue Legacy that when I dissect an address from a watch window it will auto-populate the name and some fields and that is an awesome feature, but it seems to only have the new properties.
For instance a spike trap has about 5 fields at 0x200 offset and above, and a platform has different fields at the same offsets They both inherit from an EnemyObj class I believe, but the fields of the base class aren't shown.
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justa_dude Grandmaster Cheater
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Posted: Fri Jul 04, 2014 9:17 pm Post subject: |
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jgoemat wrote: | Could the type be inheriting from another? I've noticed in Rogue Legacy that when I dissect an address from a watch window it will auto-populate the name and some fields and that is an awesome feature, but it seems to only have the new properties.
For instance a spike trap has about 5 fields at 0x200 offset and above, and a platform has different fields at the same offsets They both inherit from an EnemyObj class I believe, but the fields of the base class aren't shown. |
Yes, good call. That's exactly what's happening. After the call to CorDebugProcess5->GetTypeLayout in CPipeServer::getAddressData, it's probably necessary to check the parentID of the COR_TYPE_LAYOUT for null. If the parentID isn't null, then the class is derived from something other than object and we must recursively call GetTypeLayout on the parent(s) as well.
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Dark Byte Site Admin
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Posted: Sat Jul 05, 2014 3:59 am Post subject: |
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I'll check it out
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Dark Byte Site Admin
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Posted: Sun Jul 06, 2014 1:10 pm Post subject: |
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it has been fixed.
http://cheatengine.org/download/DotNetDataCollector.rar
just overwrite the old files in the ce install folder
Note: I switched to visual studio 2013 (IT'S UGLY AS SHIT) so not sure if it has added new dependencies (I don't think it did, but I could be wrong)
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jgoemat Master Cheater
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Posted: Sun Jul 06, 2014 3:43 pm Post subject: |
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Perfect! Thanks a ton!
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