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rawrthness Cheater
Reputation: 0
Joined: 20 Feb 2014 Posts: 26
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Posted: Fri Jul 04, 2014 8:22 pm Post subject: Finding offset? |
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Okay, so I've found out how to find addresses for stuff and make changes no problem, now, I want to make it so it'll stay when I restart my game.
I know how to do everything up til the offset part, I cant seem to figure out how to find the offset for this one, I've watched a few videos and read a few things but I can't find anything similar to mine.
So here's what I've done so far and what I've found.
Searched Unknown Value, got hit, decreased, hit again decreased, hit again, increased ( since I died and it went back to full ), found it!
Right click, see what writes to this address, get hit, found 1 thing on the list.
Double click it and it shows this
Code: | 0BFB1743 - mov eax, [ebp-0000045C]
0BFB1749 - mov eax, [eax-000000A4]
[color=red]>>0BFB174F - mov [010B37D8], eax[/color]
0BFB1754 - mov eax, [ebp-0000045C]
0BFB175A - cmp dword ptr [eax+000000A4], 00
copy memory
The value of the pointer needed to find this address is probably 010B37D8
EAX=00000064 EDX=00000064 EBP=00B9D698
EBX=03AE254C ESI =03E66BC4 ESP=00B9D224
ECX=03C01758 EDI =00B9D68C EIP= 0BFB1754 |
My question is, how do I find my offset?
Everything I've looked at up til now its shown stuff like
Code: | example: [color=red]>> 00420E23 - mov, eax,[edx+00000868][/color] ( which 868 is the offset from what they say) |
but mine seems more confusing since it's mixed. Anyone have any advice to give me?
Thanks!
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STN I post too much
Reputation: 43
Joined: 09 Nov 2005 Posts: 2676
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Posted: Sat Jul 05, 2014 3:33 am Post subject: |
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Hey rawrthness
The reason you can't figure out an offset is because there is none in this case.
>>0BFB174F - mov [010B37D8], eax
It is a static address.
Just simply modify the address directly, its never going to change even on game restart.
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Hatschi Master Cheater
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Joined: 28 Jan 2010 Posts: 327
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Posted: Sat Jul 05, 2014 3:57 am Post subject: |
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@STN: It CAN change on restart. I've seen this multiple times. Depends if 010B37D8 is a static address or just located in on-the-fly created memory. You would just have to check if 010B37D8 is inside the base module or any other module, if not then it will mostly likely change on restart.
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STN I post too much
Reputation: 43
Joined: 09 Nov 2005 Posts: 2676
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Posted: Sat Jul 05, 2014 4:15 am Post subject: |
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Hatschi wrote: | @STN: It CAN change on restart. I've seen this multiple times. Depends if 010B37D8 is a static address or just located in on-the-fly created memory. You would just have to check if 010B37D8 is inside the base module or any other module, if not then it will mostly likely change on restart. |
Yeah i know but CE shows the module name if its not inside the base module or even if it is base module. If you have Show Module Addresses on, you should be okay and i think it is on by default. There is also a rare case where the whole memory is allocated and moves around like in games like minecraft and in that case CE will not show any module names (because allocated memory) and thats easy to spot. I didn't want to go into these to not confuse rawrthness.
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rawrthness Cheater
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Joined: 20 Feb 2014 Posts: 26
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Posted: Sat Jul 05, 2014 4:57 am Post subject: |
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Thanks for the tips, I re-did the tutorial for it a few times and I now understand that there was no offset for it, the one problem I'm encountering though, is that I still can't seem to get the static address to show up no matter what I do.
I've tried on multiple games, no matter what I can't figure it out lol I can do it really fast in the tutorial but that's about it, anything outside tutorial doesnt want to give me a static address.
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