Posted: Fri Jun 13, 2014 4:46 am Post subject: Help with exception handling
I have been experimenting with an exploit for a game, and right now it won't work. This is because the program is (Not always but 9 times out of 10) throwing a Single Step Exception, which the script cannot handle. Thus it gets passed to the program's handler, which creates a crash dialog which closes the program when closed and forces every thread other than itself to hang. This is not good. How can I implement exception handling such that it catches this trace trap and disposes of it quietly in an alley somewhere?
Joined: 09 May 2003 Posts: 25832 Location: The netherlands
Posted: Fri Jun 13, 2014 6:18 am Post subject:
I think there is an option somewhere in the settings to handle breakpoints nit caused by ce
But usually you do not want to hijack single step exceptions caused by the program, because the program expects to handle it _________________
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