Posted: Fri Jun 06, 2014 8:44 pm Post subject: Cheating in online games (not server sided)
Hi guys I'm not that expert in hacking stuff but I have made many trainers and stuff in C# with the help of CE
However theres a game its an old game from 1998 that you can play online with other ppl via IP TCP stuff.
1 player must host it so others can join.
What I have been trying to do is freeze the value of a bullet (example only)
But if I freeze it the game sync and goes back because every player has the bullet values of other players.
So is there a way to change it without sync ? Even me being the host it wont work because the value is compared to the other players.
I heard anything is possible, maybe theres a way to trick the computer if I be the host ? idk
Joined: 17 Feb 2008 Posts: 524 Location: Inside the Intel CET shadow stack
Posted: Sat Jun 07, 2014 8:00 am Post subject:
We explicitly disallow online cheating as part of the forum rules. _________________
It's not fun unless every exploit mitigation is enabled.
Please do not reply to my posts with LLM-generated slop; I consider it to be an insult to my time.
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