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How do you usually find coordinates for teleport hacks?

 
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Polynomial
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PostPosted: Mon Jun 02, 2014 3:12 pm    Post subject: How do you usually find coordinates for teleport hacks? Reply with quote

In a full 3D games, say GTA or CoD, how do you usually go about locating the player co-ordinates in memory? Do you look the player structure via another means, then dig around in that memory segment for anything that looks right, or do you have a way of scanning for the co-ordinates?
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Geri
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PostPosted: Mon Jun 02, 2014 3:26 pm    Post subject: Reply with quote

It's usually in the player structure, though I have no idea about CoD or GTA specifically.
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Daijobu
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PostPosted: Mon Jun 02, 2014 4:42 pm    Post subject: Reply with quote

The only one I'm aware of is the teleport script ++Methos created for Assassin's Creed Black Flag: http://forum.cheatengine.org/viewtopic.php?p=5510136

How? I don't know. But perhaps he could answer your question.

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Geri
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PostPosted: Mon Jun 02, 2014 5:37 pm    Post subject: Reply with quote

I think that most of the time it's pretty easy and you can find teleport cheats for many games, even in CTs on the forum, but not for all games.

Not because they are hard to create, but because they are useless for most games. People focus more on health, ammo or money or whatever important cheats. Teleport is more like a fancy useless option and they are often ignored, even if adding it to a table would require a few minutes only. Not to mention that if you teleport around the map, you could cause all sorts of bugs, like getting stuck in an invisible wall or falling through the map into an endless pit, or messing up your campaign progress by going to an area that would not be available yet, etc.

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Polynomial
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PostPosted: Mon Jun 02, 2014 5:51 pm    Post subject: Reply with quote

The way I've seen them done is quite safe - you move to somewhere and click save, and it saves your coords to a named location. You can later teleport back there. It doesn't get you to new places as a cheat, but it lets you move about quicker. Great for open world games like GTA / Infamous / Watch Dogs.
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Geri
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PostPosted: Mon Jun 02, 2014 9:18 pm    Post subject: Reply with quote

Yes, I know that saving and loading is a standard thing when people make cheats for co-ordinates. But these cheats are very rarely used and they are almost never requested.
Many games are divided to smaller areas and have fast travel and the other problem is that games are often loading the map on the fly (eg you go forward and it will always load the next 200m when you approach the edge of the loaded area), so when you just teleport to a completely different location, god knows what will happen. The games are just not prepared to handle a situation like that, because it shouldn't happen normally.

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