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Another problem with changing adresses

 
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vang1
How do I cheat?
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Joined: 23 Mar 2014
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PostPosted: Sun Mar 23, 2014 3:27 am    Post subject: Another problem with changing adresses Reply with quote

Hey there, guys. I've been lurking for a while and as I can't seem to get my issue fixed alone, I have to ask you for help.

I have found x,y coordinates by decrease/increase/changed/unchanged options while scanning. I can edit them, and therefore I can teleport to any location I wish to, as long as I know where I can place my feets and don't crash myself out of the game.

I have also found a way to speed up my character as much as I would love too.

These two options are client-sided and I didn't find yet other things to play with, but that's not the problem.

Each time I restart the game client, adresses change - I have been trying to locate pointers, but I've failed, so I've tried to bypass the 'codeshifting' issue - failed again!

It's probably not the method problem, but my lack of experience and luck.

Could somebody help me here? If so, what do I have to tell? Anything will be helpfull. But please.. do not link tutorials, because I have already checked them, and I have failed anyway. Sad
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Rydian
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PostPosted: Sun Mar 23, 2014 7:33 am    Post subject: Reply with quote

Right-click one of the addresses (preferably X) and find what writes to it, and see if you can find a repeated offset for it. If the coordinates are float/double and the writing function has no offsets, then view it in the disassembler and look up a few lines to see if you can find something like fload or whatever that has an offset to it.

Then do the same for Y and check it's offset. Same for Z of course.

Then right-click the X value, select a pointer scan, change the depth to 6, max offset to 1024, and then make it only keep pointers that have a last offset of whatever the X one was. Let it run for a while and then see if that gets pointers for 'ya.

If not I'd use an aobscan to find the structure.

I have not written a tutorial on this yet, so check out my Starbound and Rogue Legacy tables, they do it for the player stats.
http://forum.cheatengine.org/viewtopic.php?t=567045
http://forum.cheatengine.org/viewtopic.php?p=5518435
It's basically finding where the structure starts in RAM, then taking samples of that section of RAM (like at least 5 lines) over and over and then making a scan out of it.

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vang1
How do I cheat?
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Joined: 23 Mar 2014
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PostPosted: Sun Mar 23, 2014 9:15 am    Post subject: Reply with quote

Thank you for the reply, I will follow your steps as soon as I will finish my route as a courier.

There's only X and Y, luckily, one less issue to fight with! Wink
----
edit:
0133E7FC - D9 9E 78090000 - fstp dword ptr [esi+00000978] is for Y
0133E80E - D9 9E 7C090000 - fstp dword ptr [esi+0000097C] is for X

I guess the 00000978 / 97C are offsets for X and Y coordinates?
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Rydian
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PostPosted: Sun Mar 23, 2014 11:41 am    Post subject: Reply with quote

Yup, that looks right to me. So search with the final offset as 978 in the pointer scanner when scanning for X.
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vang1
How do I cheat?
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PostPosted: Sun Mar 23, 2014 6:52 pm    Post subject: Reply with quote

I've set up the scan for about a hour or so, and it didn't find the pointers - maybe I've set up the scanning wrong?

s3-eu-west-1 (dot) amazonaws (dot) com/screenshooter-legacy/fx-zupfnryeoawthspueczx (dot) png

I can't post links yet (therefore, I can't post a picture.. lel).

About the aobscan - I've lurked these scripts and I don't exactly know what to put there to change the position of my character. Sad
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Rydian
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PostPosted: Sun Mar 23, 2014 7:21 pm    Post subject: Reply with quote

You types 978 into the max offset value and not the "must end with specific offsets" thing. Razz
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