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[Help] Ghost mode on NFS.

 
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Jinu
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PostPosted: Sat Mar 08, 2014 12:10 pm    Post subject: [Help] Ghost mode on NFS. Reply with quote

I'm learning cheats with the game NFS underground. I want to know how to do the Ghost mode. Which means, if we hit the traffic car nothing will happen. I need help and steps to be followed.
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++METHOS
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PostPosted: Sat Mar 08, 2014 12:18 pm    Post subject: Reply with quote

Typically, removing collision affects all objects (even the ground)...which is why a lot of 'ghost' cheats involve some sort of fly mode. However, some games have collision values for specific objects, but they can be more difficult to find. The steps may vary depending on the game and the approach that you prefer.

For a racing game, I would instead try to find the mass value of your vehicle...that way, instead of having to worry about driving through everything and possibly falling through the floor, making the game useless, you could just increase the mass of your vehicle and just plow through the other cars like they are not even there. An example of this can be seen with some of the GTA mods.
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Jinu
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PostPosted: Sat Mar 08, 2014 12:30 pm    Post subject: Reply with quote

Any idea for how to find the mass value of the car?
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PostPosted: Sat Mar 08, 2014 12:45 pm    Post subject: Reply with quote

Something like this isn't usually easy to find with CE, alone, since it's typically an unknown, static value. I would start by looking in the games sub-folders to see if there are any files that contain this data. Some game files can be unpacked with generic unpackers and some require specific unpackers...getting to the data this way can make your life much easier, but getting the file unpacked and repacked properly in the first place is a task that will stop most people.

If you can't find the data in the game files, you might try to find out if any of the cars that you can drive have a different mass value and go from there. For example, say you determine that carA has more mass than carB, you could equip carA, save the game with carA, then equip carB and create a save with carB and use a program like savegame analyzer to analyze the save files. This is, of course, assuming that simply scanning for mass within CE after each car change doesn't work.

Other methods may involve analyzing data structures and looking around the instruction that handles speed or movement and you might find something there that can be manipulated to give you the desired results.
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Jinu
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PostPosted: Sat Mar 08, 2014 2:58 pm    Post subject: Reply with quote

Okay, I will try. Hence this is one of the toughest tasks.
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danrevella
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PostPosted: Sat Mar 08, 2014 3:04 pm    Post subject: Reply with quote

Quote:
use a program like savegame analyzer

Please excuse where is available this tool?
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PostPosted: Sat Mar 08, 2014 3:47 pm    Post subject: Reply with quote

It used to be floating around on the net...if not, I have a copy somewhere.

EDIT:
Here.
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Jinu
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PostPosted: Sat Mar 08, 2014 4:01 pm    Post subject: Reply with quote

It is in the "Gamehacking" section sticky thread.
Named as [Library]Gamehacking tool.
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danrevella
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PostPosted: Sat Mar 08, 2014 4:09 pm    Post subject: Reply with quote

Jinu wrote:
It is in the "Gamehacking" section sticky thread.
Named as [Library]Gamehacking tool.

Thanks, I know, unfortunelly the link does no longer works....
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Geri
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PostPosted: Sat Mar 08, 2014 11:42 pm    Post subject: Reply with quote

In many NFS games, your car will blink for a few seconds when you "reset" it on the road (after a crash, etc) to avoid mass crashes.
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My trainers can be found here: http://www.szemelyesintegracio.hu/cheats

If you are interested in any of my crappy articles/tutorials about CE and game hacking, you can find them here:
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Jinu
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PostPosted: Sun Mar 09, 2014 12:37 am    Post subject: Reply with quote

@geri, I've been used many of your trainers and it have been saved my life. Now I want to create trainers myself to learn something. I know you're good in making NFS trainers. I need help to make following thing:

1.How to find the opponents car value and freeze them?
2.How to freeze the timer?(Which means, always win.)

If you find any tutorials please link to me or if you know, please tell the steps to follow.
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Geri
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PostPosted: Sun Mar 09, 2014 5:16 pm    Post subject: Reply with quote

Most of the physics related codes are shared, so if you find the codes that access to co-ordinates, you can freeze everything, but I have never bothered with that.

Timers can be stored in many different ways. The best bet is to try searching for the seconds as float values, but it could be stored with basically any increasing or decreasing value.

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My trainers can be found here: http://www.szemelyesintegracio.hu/cheats

If you are interested in any of my crappy articles/tutorials about CE and game hacking, you can find them here:
http://www.szemelyesintegracio.hu/cheats/41-game-hacking-articles

Don't request cheats or updates.
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