Cheat Engine Forum Index Cheat Engine
The Official Site of Cheat Engine
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 


target process is 32 or 64 ?

 
Post new topic   Reply to topic    Cheat Engine Forum Index -> General Gamehacking
View previous topic :: View next topic  
Author Message
danrevella
Master Cheater
Reputation: 2

Joined: 11 Jun 2008
Posts: 292

PostPosted: Sat Mar 08, 2014 5:12 pm    Post subject: target process is 32 or 64 ? Reply with quote

Hi!!
I have a very simple lua script that tell me if the target game is a 32 or 64 bit process:
Code:

if targetIs64Bit() then
    print "target is 64 bit"
    else
    print "target is 32 bit"
end

On the same game, I have try to compile a different (32 and 64) gigantic trainer, but now I'm amazed that it does works in ALL cases.....
-) Why?Smile
-) I would like that the above code was always available in the general menu of CE, maybe anyone wanna help to perform this Lua task?
Thanks!
Back to top
View user's profile Send private message
mgr.inz.Player
I post too much
Reputation: 222

Joined: 07 Nov 2008
Posts: 4438
Location: W kraju nad Wisla. UTC+01:00

PostPosted: Sun Mar 09, 2014 7:12 am    Post subject: This post has 1 review(s) Reply with quote

- auto-generated 32bit trainer can only attach to 32bit processes. And it works on 32bit OS and 64bit OS (Win32, Win64).

- auto-generated 64bit trainer can attach to 32bit processes and 64bit processes. But it works only on 64bit OS.

- Why? Because 32bit CheatEngine can only attach to 32bit processes (and works on both Win32 and Win64) AND 64bit CheatEngine can attach to 32bit processes and 64bit processes (and works only on Win64)

- most people makes 32bit trainer for 32bit processes ("target process is 32bit") and 64bit trainer for 64bit processes ("target process is 64bit").


Conclusion:
- you can use [32-bit], [/32-bit], [64-bit] and [/64-bit] tags in your AA scripts and then create 64bit trainer, it will be two-in-one (for 32bit game version and 64bit game version), but it will only work under Win64.

- or you can merge both CT files you created (one for 32bit game version and one for 64bit game version). In "Lua Script" you can use targetIs64Bit() function and decide which script you want to enable. (AA script can be pasted entirely in "Lua Script" window, you just use autoAssemble() function). Then save it as 64bit trainer. It will be 2-in-1.

- you can also make 2-in-1 trainer, working on both Win32 and Win64. But it will increase trainer size greatly.

- in few weeks, there will be no more security updates or technical support for the Windows XP OS. Year or few after, expect more 2-in-1 trainers. Because, for some games, 32bit architecture is enough.



EDIT:
Actually [32-bit], [/32-bit], [64-bit] and [/64-bit] do not work for games. I thought it is a global feature...
But, you can write a Lua function which will strip cpu specific code from AA script.

_________________


Last edited by mgr.inz.Player on Tue Nov 29, 2016 8:26 am; edited 1 time in total
Back to top
View user's profile Send private message MSN Messenger
danrevella
Master Cheater
Reputation: 2

Joined: 11 Jun 2008
Posts: 292

PostPosted: Sun Mar 09, 2014 7:29 am    Post subject: Reply with quote

Ahhhh.... OK!! Very Happy
A bit complicate, but now is clear..
In my good old days I used gamewizard+Softice for dos, but it was more easy....
BTW, there is still a little pending question:
Quote:
-) I would like that the above code was always available in the general menu of CE, maybe anyone wanna help to perform this Lua task?
Thanks!

May you help me please? Crying or Very sad
Back to top
View user's profile Send private message
Dark Byte
Site Admin
Reputation: 470

Joined: 09 May 2003
Posts: 25804
Location: The netherlands

PostPosted: Sun Mar 09, 2014 8:07 am    Post subject: Reply with quote

You could just look at the assembler code.
if it uses R** registers as address specifier, it's 64-bit

anyhow, copy this lua file to the autorun folder inside cheat engine and when you open a process it'll show if it's 64-bit or 32-bit



updateplabelwitharchitecture.lua
 Description:

Download
 Filename:  updateplabelwitharchitecture.lua
 Filesize:  787 Bytes
 Downloaded:  939 Time(s)


_________________
Do not ask me about online cheats. I don't know any and wont help finding them.

Like my help? Join me on Patreon so i can keep helping
Back to top
View user's profile Send private message MSN Messenger
danrevella
Master Cheater
Reputation: 2

Joined: 11 Jun 2008
Posts: 292

PostPosted: Sun Mar 09, 2014 8:12 am    Post subject: Reply with quote

Dark Byte wrote:
You could just look at the assembler code.
if it uses R** registers as address specifier, it's 64-bit

anyhow, copy this lua file to the autorun folder inside cheat engine and when you open a process it'll show if it's 64-bit or 32-bit

Excellent, and very useful!!
BTW, may you give me more information about the option "Memory view">"Graphical memory view"?
Thanks
Back to top
View user's profile Send private message
mgr.inz.Player
I post too much
Reputation: 222

Joined: 07 Nov 2008
Posts: 4438
Location: W kraju nad Wisla. UTC+01:00

PostPosted: Sun Mar 09, 2014 8:13 am    Post subject: Reply with quote

danrevella wrote:
I would like that the above code was always available in the general menu of CE, maybe anyone wanna help to perform this Lua task?
Thanks!


You can use Lua script from Jul 28, 2013:
http://forum.cheatengine.org/viewtopic.php?t=566441


And add this:
Code:
addMenuItem(menuItem_help,'Target is ?').setOnClick(
  function ()
   if getMainForm().ProcessLabel.Caption=='No Process Selected' then return end
   if targetIs64Bit() then
       messageDialog("target is 64 bit",mtInformation,mbOK)
       else
       messageDialog("target is 32 bit",mtInformation,mbOK)
   end
  end)


I attached lua file too (move it to autorun folder)

It adds "Open main.lua", "Open defines.lua", "Switch to ...", "Target is ?" menu entries ("Help" menu). And also changes CE main window caption, so you will know which CE you launched.



menu extra.lua
 Description:

Download
 Filename:  menu extra.lua
 Filesize:  1.87 KB
 Downloaded:  765 Time(s)


_________________
Back to top
View user's profile Send private message MSN Messenger
danrevella
Master Cheater
Reputation: 2

Joined: 11 Jun 2008
Posts: 292

PostPosted: Sun Mar 09, 2014 8:24 am    Post subject: Reply with quote

Very good!!!
two solution for my problems.....
I had to better understand Lua in general: it is really strong!!!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Cheat Engine Forum Index -> General Gamehacking All times are GMT - 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group

CE Wiki   IRC (#CEF)   Twitter
Third party websites