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++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Mon Feb 24, 2014 6:53 pm Post subject: Trainer Maker Workaround For Activation? |
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I've noticed some oddball bugs relating to the Trainer Maker, but can usually implement a workaround. However, now some of my cheat entries are no longer beeping or turning red on activate. The cheats are working, but not all of them are changing on enable. I tried toggling the color back and regenerating the trainer etc. to no avail.
Is there any workaround for this?
Thanks.
Looking at the CE generated script, there appears to be some problems:
Code: | memrec7_hotkey0=memoryrecord_getHotkeyByID(memrec7,0)
memrec7_hotkey1=memoryrecord_getHotkeyByID(memrec7,1)
memrec7_hotkey2=memoryrecord_getHotkeyByID(memrec7,2)
memrec47_hotkey0=memoryrecord_getHotkeyByID(memrec47,0)
memrec46_hotkey0=memoryrecord_getHotkeyByID(memrec46,0)
memrec45_hotkey0=memoryrecord_getHotkeyByID(memrec45,0)
memrec44_hotkey0=memoryrecord_getHotkeyByID(memrec44,0)
memrec21_hotkey0=memoryrecord_getHotkeyByID(memrec21,0)
memrec43_hotkey0=memoryrecord_getHotkeyByID(memrec43,0)
memrec48_hotkey0=memoryrecord_getHotkeyByID(memrec48,0)
memrec42_hotkey0=memoryrecord_getHotkeyByID(memrec42,0)
memrec19_hotkey0=memoryrecord_getHotkeyByID(memrec19,0)
memrec41_hotkey0=memoryrecord_getHotkeyByID(memrec41,0)
memrec15_hotkey0=memoryrecord_getHotkeyByID(memrec15,0)
memrec39_hotkey0=memoryrecord_getHotkeyByID(memrec39,0)
memrec18_hotkey0=memoryrecord_getHotkeyByID(memrec18,0)
memrec38_hotkey0=memoryrecord_getHotkeyByID(memrec38,0)
memrec37_hotkey0=memoryrecord_getHotkeyByID(memrec37,0)
memrec36_hotkey0=memoryrecord_getHotkeyByID(memrec36,0)
memrec35_hotkey0=memoryrecord_getHotkeyByID(memrec35,0)
memrec20_hotkey0=memoryrecord_getHotkeyByID(memrec20,0)
memrec22_hotkey0=memoryrecord_getHotkeyByID(memrec22,0)
memrec12_hotkey0=memoryrecord_getHotkeyByID(memrec12,0)
memrec34_hotkey0=memoryrecord_getHotkeyByID(memrec34,0)
memrec33_hotkey0=memoryrecord_getHotkeyByID(memrec33,0)
memrec32_hotkey0=memoryrecord_getHotkeyByID(memrec32,0)
memrec30_hotkey0=memoryrecord_getHotkeyByID(memrec30,0)
memrec29_hotkey0=memoryrecord_getHotkeyByID(memrec29,0)
memrec25_hotkey0=memoryrecord_getHotkeyByID(memrec25,0)
memrec13_hotkey0=memoryrecord_getHotkeyByID(memrec13,0)
memrec14_hotkey0=memoryrecord_getHotkeyByID(memrec14,0)
memrec10_hotkey0=memoryrecord_getHotkeyByID(memrec10,0)
memrec23_hotkey0=memoryrecord_getHotkeyByID(memrec23,0)
memrec16_hotkey0=memoryrecord_getHotkeyByID(memrec16,0)
memrec9_hotkey0=memoryrecord_getHotkeyByID(memrec9,0)
memrec17_hotkey0=memoryrecord_getHotkeyByID(memrec17,0)
memrec40_hotkey0=memoryrecord_getHotkeyByID(memrec40,0)
memrec11_hotkey0=memoryrecord_getHotkeyByID(memrec11,0)
memrec31_hotkey0=memoryrecord_getHotkeyByID(memrec31,0)
memrec8_hotkey0=memoryrecord_getHotkeyByID(memrec8,0)
memrec28_hotkey0=memoryrecord_getHotkeyByID(memrec28,0)
memrec26_hotkey0=memoryrecord_getHotkeyByID(memrec26,0)
memrec27_hotkey0=memoryrecord_getHotkeyByID(memrec27,0)
memrec70_hotkey0=memoryrecord_getHotkeyByID(memrec70,0)
memrec70_hotkey1=memoryrecord_getHotkeyByID(memrec70,1)
memrec70_hotkey2=memoryrecord_getHotkeyByID(memrec70,2)
memrec59_hotkey0=memoryrecord_getHotkeyByID(memrec59,0)
memrec5169_hotkey0=memoryrecord_getHotkeyByID(memrec5169,0)
memrec5169_hotkey1=memoryrecord_getHotkeyByID(memrec5169,1)
memrec5169_hotkey2=memoryrecord_getHotkeyByID(memrec5169,2)
memrec5170_hotkey0=memoryrecord_getHotkeyByID(memrec5170,0)
memrec5170_hotkey1=memoryrecord_getHotkeyByID(memrec5170,1)
memrec77_hotkey0=memoryrecord_getHotkeyByID(memrec77,0)
memrec77_hotkey1=memoryrecord_getHotkeyByID(memrec77,1)
memrec77_hotkey2=memoryrecord_getHotkeyByID(memrec77,2)
function onHotkey12(Hotkey)
--Executed before the hotkey is handled
cheatcomponent_setActive(CETrainer_1_1_CHEAT12, true, 1500) /////////////Not Working (Hotkey: F4)
if gBeepOnAction then
beep()
end
end
memoryrecordhotkey_onHotkey(memrec41_hotkey0,onHotkey12)
function onHotkey6(Hotkey)
--Executed before the hotkey is handled
cheatcomponent_setActive(CETrainer_1_1_CHEAT6, true, 1500) /////////////Not Working (Hotkey: F3)
if gBeepOnAction then
beep()
end
end
memoryrecordhotkey_onHotkey(memrec44_hotkey0,onHotkey6)
function onHotkey3(Hotkey)
--Executed before the hotkey is handled
cheatcomponent_setActive(CETrainer_1_1_CHEAT3, true, 1500) /////////////Not Working (Hotkey: F2)
if gBeepOnAction then
beep()
end
end
memoryrecordhotkey_onHotkey(memrec47_hotkey0,onHotkey3)
function onPostHotkey0(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=memoryrecordhotkey_getOwner(Hotkey)
local isActive=memoryrecord_isActive(memrec) --get the state after the hotkey got triggered
cheatcomponent_setActive(CETrainer_1_1_CHEAT0, isActive) /////////////Working (Hotkey: F1)
if gBeepOnAction then
beep()
end
end
memoryrecordhotkey_onPostHotkey(memrec7_hotkey0,onPostHotkey0)
function onHotkey14(Hotkey)
--Executed before the hotkey is handled
cheatcomponent_setActive(CETrainer_1_1_CHEAT14, true, 1500) /////////////Not Working (Hotkey: End)
if gBeepOnAction then
beep()
end
end
memoryrecordhotkey_onHotkey(memrec39_hotkey0,onHotkey14)
function onHotkey13(Hotkey)
--Executed before the hotkey is handled
cheatcomponent_setActive(CETrainer_1_1_CHEAT13, true, 1500) /////////////Not Working (Hotkey: Home)
if gBeepOnAction then
beep()
end
end
memoryrecordhotkey_onHotkey(memrec15_hotkey0,onHotkey13) |
I've tried altering the bottom half of the above portion to match Cheat0, but it doesn't work.
Thanks.
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mgr.inz.Player I post too much
Reputation: 222
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Mon Feb 24, 2014 7:45 pm Post subject: |
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Every memory record have ID
If you removed some memory-records, replaced them, I'm sure their ID changed. (changing position doesn't change ID, only "position")
Auto-generated Lua script rely on those ID's. You have to fix them by hand or generate trainer from the scratch.
If you have a lot of memoryrecords, well, Sisyphean work.
For example,
you have
RESOURCES with ID 7
TEMPERATURE with ID 70
GAME SPEED with ID 5169
INSTANT BUILD with ID 54
ALWAYS SUNNY with ID 77
your generated code will look like this (part of it)
memrec7=addresslist_getMemoryRecordByID(addresslist,7)
memrec70=addresslist_getMemoryRecordByID(addresslist,70)
memrec5169=addresslist_getMemoryRecordByID(addresslist,5169)
memrec54=addresslist_getMemoryRecordByID(addresslist,54)
memrec77=addresslist_getMemoryRecordByID(addresslist,77)
Now, you removed INSTANT BUILD script, and added it again, CE will assign new ID number (currently highest ID + 1 )
RESOURCES with ID 7
TEMPERATURE with ID 70
GAME SPEED with ID 5169
ALWAYS SUNNY with ID 77
INSTANT BUILD with ID 6123 (just an example)
then you have to manually fix this line
memrec54=addresslist_getMemoryRecordByID(addresslist,54)
to this
memrec54=addresslist_getMemoryRecordByID(addresslist,6123)
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Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25796 Location: The netherlands
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Posted: Mon Feb 24, 2014 8:13 pm Post subject: |
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You just need to call memoryrecordhotkey_onHotkey for every hotkey to a unique function
Or do not use the auto-generated code and use your own.
I really do not recommend messing with the auto generated code, it's a waste of time most of the time
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++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Mon Feb 24, 2014 8:25 pm Post subject: |
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Thank you both.
Since I do not know any coding, I just decided to scrap the color/sound on activation. Maybe some day I will learn it, but for now, I will have to rely on auto-generated CE script.
Thanks, again.
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Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25796 Location: The netherlands
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Posted: Mon Feb 24, 2014 8:32 pm Post subject: |
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the color and sound on activation code is generated when you generate the trainer script based on the hotkeys.
With the trainerscript generator you have to start all over when you add new ones, so be sure all hotkeys are defined properly before using the trainerscript generator
_________________
Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping |
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++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Mon Feb 24, 2014 8:45 pm Post subject: |
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I understand what you are saying. Unfortunately, I had to make changes to the trainer after it was already finished. Without editing the code manually, it seems there is nothing else that can be done without starting over.
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