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Cheat Engine Tracing Issues

 
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abystus
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PostPosted: Mon Feb 17, 2014 4:37 pm    Post subject: Cheat Engine Tracing Issues Reply with quote

So I've decided to start using the trace option a bit more, but am having difficulty getting things to save properly (I get a lot of jumbled output, stream write errors and access violations). I even get some access violations when performing a search within the trace displayed in cheat engine. Upon saving the trace log, the output starts out fine in the file, but then turns to the below (most likely when the stream error occurs):



My System Setup:

Windows 8 Pro 64 bit
Cheat Engine 6.3 32 bit (Dereference Addresses (Slows down) option only.

I've also not found any way to say to stop at the stop condition without having to specify a maximum amount of lines to trace. I could specify 30,000 lines, but if im wanting to make a loop back to my original call (lets say my character's attack hits twice in a row, so the same routine would be called again), I would have to guess how many lines were between those attacks (unless I specify some huge number). Specifying 0 for maximum only produces 1 line, but I would like to disable the maximum trace count all together, and just have it stop at a stop condition like:

EIP == 0x00A7EB54.

I guess the main problem is getting it to save/search properly so I can provide support for my application "Branch Finder":



Any help is appreciated.
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Dark Byte
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PostPosted: Mon Feb 17, 2014 4:45 pm    Post subject: Reply with quote

Try this build
https://drive.google.com/uc?export=download&id=0BwMAnE6mjogMb0g5RlRMWEt5bEU
(overwrite a ce install with the files in here)

It has had a few fixes to the tracer

The data behind the text part is normal though. That's where the register states and stack snapshots are stored (a cetrace is a binary file, not text)

a count of 2147483647 should be enough. Just make sure that the secondary stop condition is set else it will take too long to finish

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abystus
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PostPosted: Mon Feb 17, 2014 4:52 pm    Post subject: Reply with quote

Dark Byte wrote:
Try this build
https://drive.google.com/uc?export=download&id=0BwMAnE6mjogMb0g5RlRMWEt5bEU
(overwrite a ce install with the files in here)

It has had a few fixes to the tracer

The data behind the text part is normal though. That's where the register states and stack snapshots are stored (a cetrace is a binary file, not text)

a count of 2147483647 should be enough. Just make sure that the secondary stop condition is set else it will take too long to finish


Attempted your fix (copied and overwrote the files in the cheat engine directory with the contents of that zip), but when opening Cheat Engine I now get:

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Dark Byte
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PostPosted: Mon Feb 17, 2014 4:56 pm    Post subject: Reply with quote

Is this on the 32 or 64-bit build.

And try running ce in compatibility mode with windows 7

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abystus
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PostPosted: Mon Feb 17, 2014 4:59 pm    Post subject: Reply with quote

Dark Byte wrote:
Is this on the 32 or 64-bit build.

And try running ce in compatibility mode with windows 7


Cheat Engine 32 Bit running on Windows 8 64 Bit (works fine normally). Also the compatibility mode didn't fix it:

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Dark Byte
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PostPosted: Mon Feb 17, 2014 5:05 pm    Post subject: Reply with quote

try running cheatengine-i386.exe manually instead of cheat engine.exe
And also try cheatengine-x86_64.exe

(and run ceregreset.exe first)

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abystus
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PostPosted: Mon Feb 17, 2014 5:07 pm    Post subject: Reply with quote

Dark Byte wrote:
try running cheatengine-i386.exe manually instead of cheat engine.exe
And also try cheatengine-x86_64.exe

(and run ceregreset.exe first)


Those two seem to run just fine. Any reason Cheat Engine.exe is failing, or is it normal in this build? I should be able to test it using the other executable, but just wondered why the original fails.
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Dark Byte
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PostPosted: Mon Feb 17, 2014 5:21 pm    Post subject: Reply with quote

weird. Perhaps it's a problem with the path you installed it to, or you're being 'protected' by your anti virus (the .sig files do not match the current .exe's )

the Cheat Engine.exe file is the original file which hasn't been changed. All it does is execute one of the other two files based on your system

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abystus
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PostPosted: Mon Feb 17, 2014 6:34 pm    Post subject: Reply with quote

Dark Byte wrote:
weird. Perhaps it's a problem with the path you installed it to, or you're being 'protected' by your anti virus (the .sig files do not match the current .exe's )

the Cheat Engine.exe file is the original file which hasn't been changed. All it does is execute one of the other two files based on your system


All good, I'll just change the shortcut to point to that one instead. Also the junk at the end is fine, as long as no real instruction are within it and it is only the stack info. Thanks.
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