That's not something you'd find by searching and changing in RAM like you would money, that'd be part of the game's programming/assembly. You'd have to find something that effects and then work your way backwards to the code that determines it and change it the way you see fit.
http://forum.cheatengine.org/viewtopic.php?p=5510987
But I suggest you start with easier things than that. _________________
I'm assuming the shiny is some sort of pokemon critter.
An addendum to Rydian's advice;
Normally those kind of things have ID's. If you know where the ID is stored you should be able to modify it. For instance, in RPG games item inventory can be modified like that. Note that in this case you morph an item into something else rather than add sth new so you do sacrifice the original item.
To find the ID of this particular critter perhaps the mod community (if there is one) can help. If you need to find it yourself try finding the critter's data segment first by finding the HP value address. The specifier or ID should not be far off from there. _________________
"If you could reason with religious people there would be no religious people" - House Md. (My Personal Life Coach)
Not to mention that in modern Pokemon games, there's no "shiny" flag. The engine determines shinyness if the Pokemon's PID and some other game stats match up to a certain algorithm.
So you'd either change what the game determines shiny and it'd only show up on your game (not in a trade or battle), or you'd have to change the way that the game generates the PID and other stats to always generate a specific combo that results in shiny. But then again IIRC PID also affects nature and ability.
So you might as well just use a pokemon save editor. _________________
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum