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Help make a feature undetected using cheat engine

 
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DrVirus
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PostPosted: Fri Jan 31, 2014 2:08 pm    Post subject: Help make a feature undetected using cheat engine Reply with quote

How to make a patched Address [Detected one ] undetected ?

I've heard someone that makes it undetected , that he is using breakpoints in cheat engine ,anyway how to do this ?

if you got any idea , I'd love to hear your answer Smile ty .
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661089799107
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PostPosted: Fri Jan 31, 2014 4:01 pm    Post subject: Reply with quote

Switch to hardware breakpoints, and than with Lua you can handle debugger_onBreakpoint. From there you can change the registers/memory addresses.

See: http://wiki.cheatengine.org/index.php?title=debugger_onBreakpoint
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Rydian
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PostPosted: Sat Feb 01, 2014 12:57 am    Post subject: Reply with quote

Two main things I know of.

1 - For games that detect debuggers, change CE to use the VEH debugger and, as said above, hardware breakpoints.

2 - For games that uses a CRC on the loaded code to detect assembly changes, either find a CRC bypass for the game, or you'll have to edit the assembly flags (like the zero flag and such) at certain points, which none of the CRC-using games I've messed with (which is admittedly few) detect, though this takes more logic and knowledge and junk.

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++METHOS
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PostPosted: Sat Feb 01, 2014 1:20 am    Post subject: Reply with quote

You can also use the stealthedit plugin.
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DrVirus
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PostPosted: Mon Feb 03, 2014 11:00 am    Post subject: Reply with quote

Sorry But the first one , [Hardware BreakPoint] I need it in cheat engine
I mean the usage ...And the 3rd way doesn't work , stealth mode doesn't do anything Rolling Eyes , anyway could some one be more Direct with me , i really want to know how to use hard ware break point Very Happy

Ty in advance ^^
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++METHOS
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PostPosted: Mon Feb 03, 2014 12:26 pm    Post subject: Reply with quote

DrVirus wrote:
And the 3rd way doesn't work , stealth mode doesn't do anything Rolling Eyes
-That seems a bit suspicious. Care to explain?
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Rydian
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PostPosted: Mon Feb 03, 2014 8:57 pm    Post subject: Reply with quote

The option to use hardware breakpoints is in CE's settings/options.
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