TheTornadoTitan Cheater
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Joined: 30 Dec 2013 Posts: 36 Location: Oklahoma, United States
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Posted: Sun Jan 19, 2014 1:14 am Post subject: Pointers lead to perfect compare value, but crashes? [FIXED] |
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So I've been working tirelessly on this table and I keep getting stumped at every turn, or so it seems.
(thumbnails)
I have taken snapshots of my current situation, what am I doing wrong here? These point to something only my characters have and even after restarts it stays the same, but when I activate my script it crashes the game!
Any help would be greatly appreciated!
EDIT
Nevermind, a stroke of genius happened!!!
Any person that wasn't under my control made this pointer point to 00000000, which of course returned ??? as a value, so, to fix it, I added a
cmp [edx+7C],0
je StepOver
this stopped values that didn't belong from being loaded, thus stopping the crash, and working the way it was intended!
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