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Pointers question

 
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kik4444
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PostPosted: Fri Dec 27, 2013 11:10 am    Post subject: Pointers question Reply with quote

When working with pointers, is there a difference between using the extremely long "Pointer scan for this address" and the other where you do a hex search for the opcode and then add the address with the offset?
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Dark Byte
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PostPosted: Sat Dec 28, 2013 5:39 am    Post subject: Reply with quote

The hex one doesn't take as long, but requires you to reverse engineer code which requires some skill. (It's not only that hex thing) and some games don't debug properly
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Rawing
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PostPosted: Sat Dec 28, 2013 12:37 pm    Post subject: Reply with quote

When you use the "what accesses/writes this value" function, you need to figure out which of the instructions is the one you're looking for, and even if you get the right one, the scan for pointers can return lots of results. If you do this for multiple levels of pointers, it's a lot of effort, which is why the pointer scan exists. It searches for pointers to the area around your value, then for pointers to the area around those pointers, and so on. The downside is, it can return false positives (pointer paths that aren't even pointer paths at all but look as though they are) and for some reason, uses a sh*tload of resources (Scanning 1.3GB of data used about 4GB in my case). The upside is, you don't have to do everything manually.
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kik4444
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PostPosted: Sat Dec 28, 2013 7:42 pm    Post subject: Reply with quote

Yeah, but it takes a REALLY long while, once I even waited for a full 15 mins of non-stop scanning and I stopped cause I lost interest
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Dark Byte
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PostPosted: Sat Dec 28, 2013 7:54 pm    Post subject: Reply with quote

15 minutes isn't really long. Some people even go 48 hours
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samcruz
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PostPosted: Tue Dec 31, 2013 9:09 am    Post subject: Reply with quote

kik4444 which game are you playing ?
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