Posted: Wed Dec 04, 2013 11:43 pm Post subject: Where to go next?
So I went through the standard CE tutorial 1-6 and did some code injections. But now I want to cheat in a single player game with the information I learned. How do I make cheat tables? Where do I go from here?
The current game I want to create cheats for is Deadly Premonition The Director's Cut as there seems to be no trainers for it. I figured out from another forum post that I need to use Value Type "ALL" to be able to find the values in-game as they're stored in FLOAT value. I find the value for ammunition and can freeze the value and of course it works for infinite ammo. But since the game loads the value to a different address everytime I restart the game how can I make something so that I don't have to manually do the search and modify everytime I want to cheat? i.e. cheat table
I search for the value and get the correct value for the Submachine Gun. The instruction set says:
004FDAFF - D918 - fstp dword ptr [eax]
The value of the pointer needed to find this address is probably 0A218ED0
Sure, I could do like the tutorial suggests and use the "REPLACE" button and replace the code with 90 NOP's and then my Submachine Gun will shoot infinite bullets but that's less than helpful. I took a look at the Batman Arkham Origins cheat table created by another user and it showed:
healthcmpzeroAOB: //"BatmanOrigins.exe"+92958C:
I'm guessing I have to do something similar to this and do some code injections with some NOP's with some kind of offset for a cheat table? In the memory viewer I see the address:
dp.exe+FDAAF
Anything pointing me to the right direction would be helfpul i.e. right tutorial.
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