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BSOD when using Global Debug Routines on Win 7 x64

 
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Christbru
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PostPosted: Fri Dec 06, 2013 10:58 am    Post subject: BSOD when using Global Debug Routines on Win 7 x64 Reply with quote

The game I'm attempting to hack has scanners and detects every one of the debuggers, except when I have the Global Routines enabled.. it worked for a little bit but now it's bsoding every time I attempt to attach the debugger with global routines enabled, which leaves me without any working debuggers for the game.. x.x

Crash info: christbru [dot] com/ce/crashfiles/ [Would place a link but system doesn't allow me to do such and would upload the files but the system doesn't allow them.. x.x]

Contains both crash dump files from windows..
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zm0d
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PostPosted: Fri Dec 06, 2013 11:04 am    Post subject: Reply with quote

Christbru wrote:
Global Routines

What do oyu mean with that?

You could try DBVM with hardware breakpoint or the VEH debugger.
If this doesnt work, use page exceptions...
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Christbru
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PostPosted: Fri Dec 06, 2013 11:09 am    Post subject: Reply with quote

zm0d wrote:
Christbru wrote:
Global Routines

What do oyu mean with that?

You could try DBVM with hardware breakpoint or the VEH debugger.
If this doesnt work, use page exceptions...


I am sorry, I suppose I wasn't as clear as I could have been.. I mean that using the DBVM with Global Debug Routines enabled causes my computer to BSOD [Blue Screen Of Death] upon attaching the debugger, and the game I'm hacking has a scanner that detects the VEH, Windows, and DBVM without globals.. so it's basically find a way to fix the BSOD or be unable to hack the game as the second any debugger attaches I am disconnected..
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zm0d
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PostPosted: Fri Dec 06, 2013 1:21 pm    Post subject: Reply with quote

Use page exceptions Smile
Or try to preload your dbvm... CE->Help->About-> Click on "Your system supports DBVM... for me this is the only way dbvm runs stable Razz when I toogle breakboints without having DBVM loaded, this causes a nice blue screen Razz
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Christbru
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PostPosted: Fri Dec 06, 2013 3:21 pm    Post subject: Reply with quote

zm0d wrote:
Use page exceptions Smile
Or try to preload your dbvm... CE->Help->About-> Click on "Your system supports DBVM... for me this is the only way dbvm runs stable Razz when I toogle breakboints without having DBVM loaded, this causes a nice blue screen Razz


Well I tried to use DBVM the way you described, as soon as I clicked yes the system froze about 10 or so seconds, then BSODed with a new error message, something about expected a second processor but didn't get it in a certain time or something, I've uploaded the error logs to the same place as the original.. and it just occured to me that I don't believe I unchecked the Global Routines when I did it this way..

And for page exceptions, these actually work without causing dc, thanks~ At least I have a working way now though I'm still curious why my system supports DBVM though if I use it with Global Routine enabled, it BSODs me..
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Geri
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PostPosted: Fri Dec 06, 2013 11:43 pm    Post subject: Reply with quote

DBVM is very sensitive, it's difficult to make it work with all processors. DB has done a great job to increase compatibility, but these errors may still happen.
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Dark Byte
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PostPosted: Sat Dec 07, 2013 6:26 am    Post subject: Reply with quote

make sure you only launch it when nothing is running (not even the game yet)
You are using 6.3 ?

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Christbru
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PostPosted: Tue Dec 10, 2013 9:51 pm    Post subject: Reply with quote

Dark Byte wrote:
make sure you only launch it when nothing is running (not even the game yet)
You are using 6.3 ?


Yes, I am running the latest version out I believe.. and when I tried running it the way the other user said, it was just after my computer had finished booting back up, though I will try once more after shutting down all running processes [besides the essentials of course] and trying it that way once more.. if it errors again I will upload it to the same page on my site and link it and everything..

About the page exceptions: When watching the actual bytes it works, but when I watch an address it is detected, so I can find the controller, but when I go to actually use it, I get shutdown, so it's kind of a little bit better but it doesn't work.. so I'm still looking into how to get this running like it was the first time I had used it, because with DBVM and Global Routines, it isn't detected by my game..
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