Posted: Tue Oct 01, 2013 3:04 pm Post subject: Pointer with Module Name
Ok so I have a game with a multi level pointer.
So far this is what I have:
15388020 + C
1674F090 + F0
"Thegame.exe" + 10854AC
I know ""Thegame.exe" + 10854AC" is the start of the class I want to pull data from because when I reverse other things it comes back to that just with different C and F0 offsets.
However I am having a really hard time, trying to figure out what in the world the address of "Thegame.exe" is. Because in order to get that info with game restarts, I need to be able to find out what that is.
thats what I am currently doing, however it returns a different addy than CE.
Edit:
[Solved]
I had thought the Base Addy of the program was static but ti turns out it was not, after I correctly printed it out as hex and compared it in CE everything checked out.
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