Posted: Mon Dec 09, 2013 1:37 pm Post subject: accessing addresses in lua
I want to make a script that automatically changes a value (spell) when you enable it, however for the life of me I can't figure out how to make my lua script write to "DATA.exe"+00FDFDF4 offset +17c
If I could figure out how to access the cheat table cheatentry and just change that value or save the address as a global like ['spell'] so I could do writeInteger('["spell"]+17c', newSpell)
I just can't figure it out after a day of trying to figure it out myself, thanks for any help.
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