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Amami De Kaito Expert Cheater
Reputation: 5
Joined: 06 Feb 2013 Posts: 110 Location: 3/44
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Posted: Fri Nov 29, 2013 5:10 am Post subject: [HELP] OllyDBG |
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How to hack game with OllyDBG ???
PS. What I should using version OllyDBG hack game ???
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SteveAndrew Master Cheater
Reputation: 30
Joined: 02 Sep 2012 Posts: 323
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Posted: Fri Nov 29, 2013 5:59 am Post subject: Re: [HELP] OllyDBG |
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| Shinratensei_Darkness wrote: | How to hack game with OllyDBG ???
PS. What I should using version OllyDBG hack game ??? |
Well you're going to want Olly v1.10 (final version)
http://www.ollydbg.de/odbg110.zip
olly 2.0 beta is tempting but its even more buggy than 1.10 (which the well known bugs can be fixed by plugins)
the best plugins for olly are on a site called tuts4you I believe! (see thats another problem with olly 2, there doesnt really seem any good plugins for it like olly 1)
basically if somethings holding you up in olly a debugger trick or the sort that your plugins dont cover, its your skills at fault not the plugins! lol
hope that helps!
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Amami De Kaito Expert Cheater
Reputation: 5
Joined: 06 Feb 2013 Posts: 110 Location: 3/44
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Posted: Fri Nov 29, 2013 7:44 am Post subject: Re: [HELP] OllyDBG |
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| SteveAndrew wrote: | | Shinratensei_Darkness wrote: | How to hack game with OllyDBG ???
PS. What I should using version OllyDBG hack game ??? |
Well you're going to want Olly v1.10 (final version)
http://www.ollydbg.de/odbg110.zip
olly 2.0 beta is tempting but its even more buggy than 1.10 (which the well known bugs can be fixed by plugins)
the best plugins for olly are on a site called tuts4you I believe! (see thats another problem with olly 2, there doesnt really seem any good plugins for it like olly 1)
basically if somethings holding you up in olly a debugger trick or the sort that your plugins dont cover, its your skills at fault not the plugins! lol
hope that helps! |
Are you have video tutorial hack game simple ???
I don't know where to start.
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zm0d Master Cheater
Reputation: 7
Joined: 06 Nov 2013 Posts: 423
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Posted: Fri Nov 29, 2013 8:52 am Post subject: |
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Just for my point of interest:
Why do you want to use OllyDbg, if you maybe could use CE?
CE is so god damn powerful with its strong disassembler features
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Amami De Kaito Expert Cheater
Reputation: 5
Joined: 06 Feb 2013 Posts: 110 Location: 3/44
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Posted: Fri Nov 29, 2013 9:38 am Post subject: |
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| zm0d wrote: | Just for my point of interest:
Why do you want to use OllyDbg, if you maybe could use CE?
CE is so god damn powerful with its strong disassembler features  |
I just want to study how different it made me see SteveAndrew Windowed.
mode games Assassin's Creed IV: Black Flags I want to study. I using
translate Google from Thailand to English.
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mgr.inz.Player I post too much
Reputation: 222
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Fri Nov 29, 2013 10:00 am Post subject: |
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@zm0d
OllyDbg has few other useful features.
In CE, there is Dissect Code, it takes few minutes and you have to do it every time.
In OllyDbg, you can "analyse" EXE and it will save all informations to UDD file. Next time you load that EXE you don't have to analyze it again. You can also save breakpoints, store modified EXE file.
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Dark Byte Site Admin
Reputation: 471
Joined: 09 May 2003 Posts: 25849 Location: The netherlands
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Posted: Fri Nov 29, 2013 10:41 am Post subject: |
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It depends on how far you extend ce.
You could write a lua script that does a full analyze and then store it in a DissectCode class (lua), and at the same time save that analysis to a file so next time the process is opened, the DissectCode object can be filled from the file, instead of loading it manually
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Do not ask me about online cheats. I don't know any and wont help finding them.
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mgr.inz.Player I post too much
Reputation: 222
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Fri Nov 29, 2013 11:23 am Post subject: |
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Hmm, could you add few new functions inside LuaDissectCode.pas ?
suggestion:
| Code: | luaclass_addClassFunctionToTable(L, metatable, userdata, 'getCount', dissectcode_getCount);
luaclass_addClassFunctionToTable(L, metatable, userdata, 'getReferencedStringsCount', dissectcode_getReferencedStringsCount);
luaclass_addClassFunctionToTable(L, metatable, userdata, 'writeToFile', dissectcode_writeToFile);
luaclass_addClassFunctionToTable(L, metatable, userdata, 'readFromFile', dissectcode_readFromFile); |
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atom0s Moderator
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Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
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