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Multiply SP FP With AA

 
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AbrasiveZealot
Newbie cheater
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Joined: 02 Jan 2011
Posts: 21

PostPosted: Tue Nov 26, 2013 11:49 pm    Post subject: Multiply SP FP With AA Reply with quote

I've found a few things about multiplying floating points with asm, but nothing I've tried has worked so far. Working on an 'anti-recoil' script, I have no-recoil working (it was quite simple after reading code injection guides) but I want to be able to dynamically change the recoil not just cancel it out. For instance if 50% recoil was desired then just multiply the SP FP by 0.5 before continuing execution. Anyone know how to do this?

Script so far:
Code:
[enable]
alloc(norecoil,1024)
norecoil:
pop edi
jmp 439BC3

439BBE:
jmp norecoil

[disable]
dealloc(norecoil)

439BBE:
movss [edi],xmm0
pop edi
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