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Derisat How do I cheat?
Reputation: 0
Joined: 09 Oct 2013 Posts: 2
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Posted: Wed Oct 09, 2013 10:31 am Post subject: Off and On Item Codes |
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Heya, new to the forums. I've been using CE to do game hacking for a year now. I tried it recently with Agarest Generations of War to great success, except when it comes to items. In trying to add items or make an item list I instead discovered the game handles how much of an item you have by it's slot.
EXM 15 of X in Slot 1 , 99 of X in Slot 2.
it does not change the item but the amount in a slot. Which is not what I want.
I want to be able to find the code for the Skill "Issen" so i can add it to a new game and make an ITEM LIST. Currently I've had no luck using binary search to make a lit since it seems like an ON/OFF thing, either you have the item or you don't, the amount is dependant on which slot it's in. I've done searches in 2 and 4 bits, it still affects SLOT and not the item it self.
If anyone could help with this that'd be great.
Even after the tutorial and a year of using it I can't get pointer addresses or make trainers to work. Luckily the values do not randomize every time you load Agarest Generations of War
I'm attaching the file list I've built for the TOP 10 slots under the skills Tab, apparently each TAB has a different location code
| Description: |
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| Filename: |
AgarestTABLE.CT |
| Filesize: |
2.76 KB |
| Downloaded: |
1538 Time(s) |
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Gniarf Grandmaster Cheater Supreme
Reputation: 43
Joined: 12 Mar 2012 Posts: 1285
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Posted: Wed Oct 09, 2013 4:25 pm Post subject: |
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I couldn't find a demo either for the english or japanese version, so I can just talk. Also consider that I know nothing about how the game is played. Actually I'm *a bit* lost on the relationship between items, slots, and skills here.
Preamble/RANT*: you're dealing with a japanese game from 2009 that was meant for consoles so it's probably programmatically retarded... Think of how we coded before 2000. Likely all variables you're interested in are static (green search results). Japs are also fond of using the smallest possible datatype to hold a given information, so if an it doesn't go above 99, better look for single byte variable, not a 4 byte one.
[rant end]
| Derisat wrote: | | Even after the tutorial and a year of using it I can't get pointer addresses or make trainers to work. | Actually, your problem is that you don't understand you did the correct thing. Look at your table, all slots have addresses in the game.exe+offset format, that means those are what is called "static addresses" so they'll always work and you don't need to worry about pointers. Alternatively you can say that a static address is a level 0 pointer - the simplest possible pointer.
You can wrap you table in a trainer, it'll work, no problem.
| Derisat wrote: | | I want to be able to find the code for the Skill "Issen" | Look at the addresses of each skill, you see there is a regular 0x44 bytes spacing between each address (ie: skill1_address+0x44=skill2_address, same for other skills), so you can exploit that until you find the address that concerns that "Issen".
tip: CE understands "Agarest.exe+E9572C+44+44+44+44" and "Agarest.exe+E9572C+44*6".
Also consider fiddling with those 44 byte inbetween, those are bound to be skill-related. I don't know the game but when applicable you can expect stuff like skill level, skill ID if this is a slot/container-like, remaining uses, perhaps skill name...
Since all skill variables are static, it's likely also the case for all item-related ones (is amount of item in slot N also in game.exe+offset format?) so you can restrict yourself to green scan results only.
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DO NOT PM me if you want help on making/fixing/using a hack. |
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Derisat How do I cheat?
Reputation: 0
Joined: 09 Oct 2013 Posts: 2
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Posted: Fri Oct 11, 2013 4:35 pm Post subject: |
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| thanks for the +44 info, I'll experiment around, I learned to use CE mainly by messing around
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