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[Lua Game] Tic Tac Toe Cheat Engine version.

 
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DaSpamer
Grandmaster Cheater Supreme
Reputation: 52

Joined: 13 Sep 2011
Posts: 1578

PostPosted: Mon Oct 07, 2013 4:25 pm    Post subject: [Lua Game] Tic Tac Toe Cheat Engine version. Reply with quote

This is a script that allows you to play Tic Tac Toe via Cheat Engine.
It's simple and very easy to win.
You may improve it and post if you wish an improved version.

I've included a small details about each and each function.

Code:
----------------------------------------
--- Tic Tac Toe Cheat Engine Edition ---
----------------------------------------
---       Written by DaSpamer        ---
---        7th October 2013          ---
---    Cheat Engine 6.3 or greater   ---
----------------------------------------
TicTacToe = {
            Entries =    {
                        { -- A used slot? (false/true);
                           false;
                           false;
                           false;
                           false;
                           false;
                           false;
                           false;
                           false;
                           false;
                        };
                        { -- Player or Bot slot. (1 = player, 2 = ai);
                           nil;
                           nil;
                           nil;
                           nil;
                           nil;
                           nil;
                           nil;
                           nil;
                           nil;
                        };
                     };
         }
function TicTacToe:Start()
   -- Defining the vars, creating the form,the image,canvas,brush,pen and ai timer
   -- Then calling the reset function to draw and prepare the game and displaying the form.
   self.AIScore = 0;
   self.PlayerScore = 0;
   self.gameover = false;
   self.canclick = true;
   --
   self.form = createForm(false);
   self.form.width = 600;
   self.form.height = 600;
   self.form.Caption = 'Tic Tac Toe | Player - ' .. self.PlayerScore .. ' Computer - ' .. self.AIScore .. ' |';
   setProperty(self.form, "BiDiMode", "bdLeftToRight");
   setProperty(self.form , "Position", "poScreenCenter")
   self.image = createImage(self.form);
   self.image.width = 600;
   self.image.height = 600;
   image_stretch(self.image, true);
   setProperty(self.image, 'Anchors','akTop,akLeft,akRight,akBottom');
   self.image.onClick = function(sender) self:Click(sender); end;
   self.canvas = self.image.getCanvas();
   self.brush = self.canvas.getBrush();
   -- Form color.
   self.brush.Color = 0xF0F0F0;
   self.canvas.fillRect(self.canvas, 0, 0, self.form.width, self.form.width);
   self.pen = self.canvas.getPen();
   self.ai = createTimer(nil,false);
   -- Change inteval for faster/slower ai turns.
   self.ai.Interval = 500;
   self.ai.onTimer = function (sender) self:Click(sender); end;
   self.ai.Enabled = false;
   self:Reset();
   self.form.show();
end
function TicTacToe:CheckWin()
   -- Checking if the var self.gameover is defined as true already and if yes, showing message that game ended and asking if the player wants to play again
   if (self.gameover) then
      local over = messageDialog("Game ended!\nWould you like to play again?",mtInformation, mbYes,mbNo);
      self.form.Caption = 'Tic Tac Toe | Player - ' .. self.PlayerScore .. ' Computer - ' .. self.AIScore .. ' |';
      if (over == mrYes) then
         self:Reset();
         return true
      end
      return true;
   end
   -- Checking if combo of 3 entries (1,2,3 or 4,5,6 or 7,8,9 or 1,4,7 or 2,5,8 or 3,6,9 or 1,5,9 or 3,5,7) are used
   -- if yes, checking the id of the slot is user ID or ai ID
   -- 1 = user ID
   -- 2 = ai ID
   -- Increasing user/ai score if user/ai won and displaying a message and option to reset.
   -- If all 9 slots does not have any winning combo, then displaying message that nobody won and allowing user to restart.
   if (self.Entries[1][1] and self.Entries[1][2] and self.Entries[1][3]) then
      if (self.Entries[2][1] == 2 and self.Entries[2][2] == 2 and self.Entries[2][3] == 2) then
         local Win = messageDialog("You lost the game!\nWould you like to retry?",mtInformation, mbYes,mbNo);
         self.AIScore = self.AIScore + 1;
         self.form.Caption = 'Tic Tac Toe | Player - ' .. self.PlayerScore .. ' Computer - ' .. self.AIScore .. ' |';
         self.gameover = true;
         if (Win == mrYes) then
            self:Reset();
         end
         return true;
      elseif (self.Entries[2][1] == 1 and self.Entries[2][2] == 1 and self.Entries[2][3] == 1) then
         local Win = messageDialog("You WON the game!\nWould you like to play again?",mtInformation, mbYes,mbNo);
         self.PlayerScore = self.PlayerScore + 1;
         self.form.Caption = 'Tic Tac Toe | Player - ' .. self.PlayerScore .. ' Computer - ' .. self.AIScore .. ' |';
         self.gameover = true;
         if (Win == mrYes) then
            self:Reset();
         end
         return true;
      end
   end
   if (self.Entries[1][4] and self.Entries[1][5] and self.Entries[1][6]) then
      if (self.Entries[2][4] == 2 and self.Entries[2][5] == 2 and self.Entries[2][6] == 2) then
         local Win = messageDialog("You lost the game!\nWould you like to retry?",mtInformation, mbYes,mbNo);
         self.AIScore = self.AIScore + 1;
         self.form.Caption = 'Tic Tac Toe | Player - ' .. self.PlayerScore .. ' Computer - ' .. self.AIScore .. ' |';
         self.gameover = true;
         if (Win == mrYes) then
            self:Reset();
         end
         return true;
      elseif (self.Entries[2][4] == 1 and self.Entries[2][5] == 1 and self.Entries[2][6] == 1) then
         local Win = messageDialog("You WON the game!\nWould you like to play again?",mtInformation, mbYes,mbNo);
         self.PlayerScore = self.PlayerScore + 1;
         self.form.Caption = 'Tic Tac Toe | Player - ' .. self.PlayerScore .. ' Computer - ' .. self.AIScore .. ' |';
         self.gameover = true;
         if (Win == mrYes) then
            self:Reset();
         end
         return true;
      end
   end
   if (self.Entries[1][7] and self.Entries[1][8] and self.Entries[1][9]) then
      if (self.Entries[2][7] == 2 and self.Entries[2][8] == 2 and self.Entries[2][9] == 2) then
         local Win = messageDialog("You lost the game!\nWould you like to retry?",mtInformation, mbYes,mbNo);
         self.AIScore = self.AIScore + 1;
         self.form.Caption = 'Tic Tac Toe | Player - ' .. self.PlayerScore .. ' Computer - ' .. self.AIScore .. ' |';
         self.gameover = true;
         if (Win == mrYes) then
            self:Reset();
         end
         return true;
      elseif (self.Entries[2][7] == 1 and self.Entries[2][8] == 1 and self.Entries[2][9] == 1) then
         local Win = messageDialog("You WON the game!\nWould you like to play again?",mtInformation, mbYes,mbNo);
         self.PlayerScore = self.PlayerScore + 1;
         self.form.Caption = 'Tic Tac Toe | Player - ' .. self.PlayerScore .. ' Computer - ' .. self.AIScore .. ' |';
         self.gameover = true;
         if (Win == mrYes) then
            self:Reset();
         end
         return true;
      end
   end
   if (self.Entries[1][1] and self.Entries[1][4] and self.Entries[1][7]) then
      if (self.Entries[2][1] == 2 and self.Entries[2][4] == 2 and self.Entries[2][7] == 2) then
         local Win = messageDialog("You lost the game!\nWould you like to retry?",mtInformation, mbYes,mbNo);
         self.AIScore = self.AIScore + 1;
         self.form.Caption = 'Tic Tac Toe | Player - ' .. self.PlayerScore .. ' Computer - ' .. self.AIScore .. ' |';
         self.gameover = true;
         if (Win == mrYes) then
            self:Reset();
         end
         return true;
      elseif (self.Entries[2][1] == 1 and self.Entries[2][4] == 1 and self.Entries[2][7] == 1) then
         local Win = messageDialog("You WON the game!\nWould you like to play again?",mtInformation, mbYes,mbNo);
         self.PlayerScore = self.PlayerScore + 1;
         self.form.Caption = 'Tic Tac Toe | Player - ' .. self.PlayerScore .. ' Computer - ' .. self.AIScore .. ' |';
         self.gameover = true;
         if (Win == mrYes) then
            self:Reset();
         end
         return true;
      end
   end
   if (self.Entries[1][2] and self.Entries[1][5] and self.Entries[1][8]) then
      if (self.Entries[2][2] == 2 and self.Entries[2][5] == 2 and self.Entries[2][8] == 2) then
         local Win = messageDialog("You lost the game!\nWould you like to retry?",mtInformation, mbYes,mbNo);
         self.AIScore = self.AIScore + 1;
         self.form.Caption = 'Tic Tac Toe | Player - ' .. self.PlayerScore .. ' Computer - ' .. self.AIScore .. ' |';
         self.gameover = true;
         if (Win == mrYes) then
            self:Reset();
         end
         return true;
      elseif (self.Entries[2][2] == 1 and self.Entries[2][5] == 1 and self.Entries[2][8] == 1) then
         local Win = messageDialog("You WON the game!\nWould you like to play again?",mtInformation, mbYes,mbNo);
         self.PlayerScore = self.PlayerScore + 1;
         self.form.Caption = 'Tic Tac Toe | Player - ' .. self.PlayerScore .. ' Computer - ' .. self.AIScore .. ' |';
         self.gameover = true;
         if (Win == mrYes) then
            self:Reset();
         end
         return true;
      end
   end
   if (self.Entries[1][3] and self.Entries[1][6] and self.Entries[1][9]) then
      if (self.Entries[2][3] == 2 and self.Entries[2][6] == 2 and self.Entries[2][9] == 2) then
         local Win = messageDialog("You lost the game!\nWould you like to retry?",mtInformation, mbYes,mbNo);
         self.AIScore = self.AIScore + 1;
         self.form.Caption = 'Tic Tac Toe | Player - ' .. self.PlayerScore .. ' Computer - ' .. self.AIScore .. ' |';
         self.gameover = true;
         if (Win == mrYes) then
            self:Reset();
         end
         return true;
      elseif (self.Entries[2][3] == 1 and self.Entries[2][6] == 1 and self.Entries[2][9] == 1) then
         local Win = messageDialog("You WON the game!\nWould you like to play again?",mtInformation, mbYes,mbNo);
         self.PlayerScore = self.PlayerScore + 1;
         self.form.Caption = 'Tic Tac Toe | Player - ' .. self.PlayerScore .. ' Computer - ' .. self.AIScore .. ' |';
         self.gameover = true;
         if (Win == mrYes) then
            self:Reset();
         end
         return true;
      end
   end
   if (self.Entries[1][1] and self.Entries[1][5] and self.Entries[1][9]) then
      if (self.Entries[2][1] == 2 and self.Entries[2][5] == 2 and self.Entries[2][9] == 2) then
         local Win = messageDialog("You lost the game!\nWould you like to retry?",mtInformation, mbYes,mbNo);
         self.AIScore = self.AIScore + 1;
         self.form.Caption = 'Tic Tac Toe | Player - ' .. self.PlayerScore .. ' Computer - ' .. self.AIScore .. ' |';
         self.gameover = true;
         if (Win == mrYes) then
            self:Reset();
         end
         return true;
      elseif (self.Entries[2][1] == 1 and self.Entries[2][5] == 1 and self.Entries[2][9] == 1) then
         local Win = messageDialog("You WON the game!\nWould you like to play again?",mtInformation, mbYes,mbNo);
         self.PlayerScore = self.PlayerScore + 1;
         self.form.Caption = 'Tic Tac Toe | Player - ' .. self.PlayerScore .. ' Computer - ' .. self.AIScore .. ' |';
         self.gameover = true;
         if (Win == mrYes) then
            self:Reset();
         end
         return true;
      end
   end
   if (self.Entries[1][3] and self.Entries[1][5] and self.Entries[1][7]) then
      if (self.Entries[2][3] == 2 and self.Entries[2][5] == 2 and self.Entries[2][7] == 2) then
         local Win = messageDialog("You lost the game!\nWould you like to retry?",mtInformation, mbYes,mbNo);
         self.AIScore = self.AIScore + 1;
         self.form.Caption = 'Tic Tac Toe | Player - ' .. self.PlayerScore .. ' Computer - ' .. self.AIScore .. ' |';
         self.gameover = true;
         if (Win == mrYes) then
            self:Reset();
         end
         return true;
      elseif (self.Entries[2][3] == 1 and self.Entries[2][5] == 1 and self.Entries[2][7] == 1) then
         local Win = messageDialog("You WON the game!\nWould you like to play again?",mtInformation, mbYes,mbNo);
         self.PlayerScore = self.PlayerScore + 1;
         self.form.Caption = 'Tic Tac Toe | Player - ' .. self.PlayerScore .. ' Computer - ' .. self.AIScore .. ' |';
         self.gameover = true;
         if (Win == mrYes) then
            self:Reset();
         end
         return true;
      end
   end
   if (self.Entries[1][1] and self.Entries[1][2] and self.Entries[1][3] and self.Entries[1][4] and self.Entries[1][5] and self.Entries[1][6] and self.Entries[2][7] and self.Entries[2][8] and self.Entries[2][9]) then
      self.form.Caption = 'Tic Tac Toe | Player - ' .. self.PlayerScore .. ' Computer - ' .. self.AIScore .. ' |';
      local tie = messageDialog("Nobody won, would you like to to play again?",mtInformation, mbYes,mbNo);
      if tie == mrYes then
         self:Reset();
      end
      return true
   end
end

function TicTacToe:Reset()
   -- Clearing the canvas, resetting game vars and re-creating the slots.
   self.canvas.clear();
   self.gameover = false;
   setProperty(self.image , "Cursor", "-21")
   self.canclick = true;
   self.ai.Enabled = false;
   self.brush.Color = 0xF0F0F0;
   for i=1,9 do
      self.Entries[1][i] = false;
      self.Entries[2][i] = nil;
   end
   self.pen.width = 2;
   self.pen.Color = 0x000000;
   self.canvas.setPenPosition(25,25);
   self.canvas.lineTo(575,25);
   self.canvas.lineTo(575,575);
   self.canvas.lineTo(25,575);
   self.canvas.lineTo(25,25);
   self.canvas.setPenPosition(25,(self.image.width /3) * 1);
   self.canvas.lineTo((self.image.width /3) * 1,575);
   self.canvas.setPenPosition(25,(self.image.width /3) * 2);
   self.canvas.lineTo((self.image.width /3) * 2,575);
   self.canvas.setPenPosition((self.image.height /3) * 1, 25);
   self.canvas.lineTo(575,(self.image.height /3) * 1);
   self.canvas.setPenPosition((self.image.height /3) * 2, 25);
   self.canvas.lineTo(575,(self.image.height /3) * 2);
end

function TicTacToe:Click(sender)
   -- Image click, aka the canvas click
   -- Checking if game ended.
   local isended = self:CheckWin()
   if (isended) then
      return
   end
   -- Checking if user can click and the C.E Image was the sender (Which is the result of clicking on it);
   if (sender.getClassName() == 'TCEImage' and self.canclick) then
      local status,slot = self:CheckSlot(getMousePos());
      -- Checking if user clicked on an actual slot and sending the the function the user position according the screen.
      if (status) then
         -- Checking if the slot is not used
         if not(self.Entries[1][slot]) then
            -- Displaying slot
            self:Draw(slot, sender.getClassName());
            if (self:CheckWin()~=true) then
               -- Checking if player has won the game, if not let's the AI to take a turn,prevents from player from clicking again
               -- And changing cursor
               self.ai.Enabled = true;
               setProperty(self.image , "Cursor", "0")
               self.canclick = false
            end
         end
      end
   -- if sender isn't TCEImage, that means the player didn't click on the image.
   elseif (sender.getClassName() ~= 'TCEImage') then
      -- Disabling AI Timer.
      self.ai.Enabled = false;
      -- Creating temporary table to store all valid slots.
      local temp = {}
      -- Checking all the 9 slots that their values are false and nil (false = used, nil = owner);
      for i = 1,9 do
         if (self.Entries[1][i] == false and self.Entries[2][i] == nil) then
            -- Storing the the index of the slot in the temp table
            temp[#temp+1] = i
         end
      end
      -- Picking random number
      local result = math.random(#temp);
      -- Taking the used&owner id (number 1 to 9);
      self:Draw(temp[result]);
      -- Checking if AI won, allowing user to click again and changing cursor when hovering the image
      self:CheckWin()
      self.canclick = true;
      setProperty(self.image , "Cursor", "-21")
   end
end

function TicTacToe:Draw(Selection , Sender)
   if (Sender == 'TCEImage') then
      -- Drawning X (Player Turn);
      self.pen.width = 5;
      self.pen.Color = 0x000000FF;
      if (Selection == 1) then
         self.canvas.setPenPosition(45,45);
         self.canvas.lineTo(180,180);
         self.canvas.setPenPosition(45,180);
         self.canvas.lineTo(45,180);
         self.Entries[1][1] = true;
         self.Entries[2][1] = 1;
      elseif (Selection == 2)  then
         self.canvas.setPenPosition(45,235);
         self.canvas.lineTo(370,180);
         self.canvas.setPenPosition(45,370);
         self.canvas.lineTo(235,180);
         self.Entries[1][2] = true;
         self.Entries[2][2] = 1;
      elseif (Selection == 3)  then
         self.canvas.setPenPosition(45,420);
         self.canvas.lineTo(555,180);
         self.canvas.setPenPosition(45,555);
         self.canvas.lineTo(420,180);
         self.Entries[1][3] = true;
         self.Entries[2][3] = 1;
      elseif (Selection == 4)  then
         self.canvas.setPenPosition(235,45);
         self.canvas.lineTo(180,370);
         self.canvas.setPenPosition(370,45);
         self.canvas.lineTo(180,235);
         self.Entries[1][4] = true;
         self.Entries[2][4] = 1;
      elseif (Selection == 5)  then
         self.canvas.setPenPosition(235,235);
         self.canvas.lineTo(370,370);
         self.canvas.setPenPosition(370,235);
         self.canvas.lineTo(370,235);
         self.Entries[1][5] = true;
         self.Entries[2][5] = 1;
      elseif (Selection == 6)  then
         self.canvas.setPenPosition(235,420);
         self.canvas.lineTo(555,370);
         self.canvas.setPenPosition(370,420);
         self.canvas.lineTo(555,235);
         self.Entries[1][6] = true;
         self.Entries[2][6] = 1;
      elseif (Selection == 7)  then
         self.canvas.setPenPosition(420,45);
         self.canvas.lineTo(180,555);
         self.canvas.setPenPosition(555,45);
         self.canvas.lineTo(180,420);
         self.Entries[1][7] = true;
         self.Entries[2][7] = 1;
      elseif (Selection == 8)  then
         self.canvas.setPenPosition(420,235);
         self.canvas.lineTo(370,555);
         self.canvas.setPenPosition(555,235);
         self.canvas.lineTo(370,420);
         self.Entries[1][8] = true;
         self.Entries[2][8] = 1;
      elseif (Selection == 9)  then
         self.canvas.setPenPosition(420,420);
         self.canvas.lineTo(555,555);
         self.canvas.setPenPosition(555,420);
         self.canvas.lineTo(555,420);
         self.Entries[1][9] = true;
         self.Entries[2][9] = 1;
      end
   else
      -- Drawining circle (CPU turn);
      self.pen.width = 5;
      self.pen.Color = 0x00FF0000;
      if (Selection == 1) then
         self.canvas.ellipse(45, 45,180, 180);
         self.Entries[1][1] = true;
         self.Entries[2][1] = 2;
      elseif (Selection == 2)  then
         self.canvas.ellipse(235, 45, 370, 180);
         self.Entries[1][2] = true;
         self.Entries[2][2] = 2;
      elseif (Selection == 3)  then
         self.canvas.ellipse(420, 45, 555, 180);
         self.Entries[1][3] = true;
         self.Entries[2][3] = 2;
      elseif (Selection == 4)  then
         self.canvas.ellipse(45, 235,180, 370);
         self.Entries[1][4] = true;
         self.Entries[2][4] = 2;
      elseif (Selection == 5)  then
         self.canvas.ellipse(235, 235, 370, 370);
         self.Entries[1][5] = true;
         self.Entries[2][5] = 2;
      elseif (Selection == 6)  then
         self.canvas.ellipse(420, 235, 555, 370);
         self.Entries[1][6] = true;
         self.Entries[2][6] = 2;
      elseif (Selection == 7)  then
         self.canvas.ellipse(45, 425,180, 555);
         self.Entries[1][7] = true;
         self.Entries[2][7] = 2;
      elseif (Selection == 8)  then
         self.canvas.ellipse(235, 425, 370, 555);
         self.Entries[1][8] = true;
         self.Entries[2][8] = 2;
      elseif (Selection == 9)  then
         self.canvas.ellipse(420, 425, 555, 555);
         self.Entries[1][9] = true;
         self.Entries[2][9] = 2;
      end
   end
end

function TicTacToe:CheckSlot(Y,X)
   -- Checking the slots location and check the mouse position.
   -- There's some bug i guess with the self.form.left and self.form.top.
   -- It does not return the current form position,so I gotta use contol_getPosition.
   local fy, fx = control_getPosition(self.form)
   local Slot_X1_min = fx + 50;
   local Slot_X1_max = fx + 25 + (self.image.width /3) * 1;
   local Slot_X2_min = fx + 25 + (self.image.width /3) * 1;
   local Slot_X2_max = fx + 25 + (self.image.width /3) * 2;
   local Slot_X3_min = fx + 25 + (self.image.width /3) * 2;
   local Slot_X3_max = fx + 25 + self.image.width - 25;
   local Slot_Y1_min = fy + 30;
   local Slot_Y1_max = fy + (self.image.height / 3) * 1;
   local Slot_Y2_min = fy + (self.image.height / 3) * 1;
   local Slot_Y2_max = fy + (self.image.height / 3) * 2;
   local Slot_Y3_min = fy + (self.image.height / 3) * 1;
   local Slot_Y3_max = fy + 30 + self.image.height - 50;
   -- Alternatively I could do this:
   --[[
   local fy, fx = control_getPosition(self.form)
   local Slot_X1_min = fx + 25 + 25;
   local Slot_X1_max = fx + 25 + 25 + 199;
   local Slot_X2_min = fx + 25 + 25 + 200;
   local Slot_X2_max = fx + 25 + 25 + 399;
   local Slot_X3_min = fx + 25 + 25 + 400;
   local Slot_X3_max = fx + 25 + 25 + 550;
   local Slot_Y1_min = fy + 3 + 25;
   local Slot_Y1_max = fy + 3 + 25 + 199;
   local Slot_Y2_min = fy + 3 + 25 + 200;
   local Slot_Y2_max = fy + 3 + 25 + 399;
   local Slot_Y3_min = fy + 3 + 25 + 400;
   local Slot_Y3_max = fy + 3 + 25 + 550;
   --]]
   if (X > Slot_X1_min and X < Slot_X1_max and Y > Slot_Y1_min and Y < Slot_Y1_max) then
      return true,1;
   elseif (X > Slot_X1_min and X < Slot_X1_max and Y > Slot_Y2_min and Y < Slot_Y2_max) then
      return true,2;
   elseif (X > Slot_X1_min and X < Slot_X1_max and Y > Slot_Y3_min and Y < Slot_Y3_max) then
      return true,3;
   elseif (X > Slot_X2_min and X < Slot_X2_max and Y > Slot_Y1_min and Y < Slot_Y1_max) then
      return true,4;
   elseif (X > Slot_X2_min and X < Slot_X2_max and Y > Slot_Y2_min and Y < Slot_Y2_max) then
      return true,5;
   elseif (X > Slot_X2_min and X < Slot_X2_max and Y > Slot_Y3_min and Y < Slot_Y3_max) then
      return true,6;
   elseif (X > Slot_X3_min and X < Slot_X3_max and Y > Slot_Y1_min and Y < Slot_Y1_max) then
      return true,7;
   elseif (X > Slot_X3_min and X < Slot_X3_max and Y > Slot_Y2_min and Y < Slot_Y2_max) then
      return true,8;
   elseif (X > Slot_X3_min and X < Slot_X3_max and Y > Slot_Y3_min and Y < Slot_Y3_max) then
      return true,9;
   end
   return false;
end
TicTacToe:Start()

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Well no more!
My CETrainer will generate it for you in seconds, so you won't get lazy! Very Happy

http://forum.cheatengine.org/viewtopic.php?t=564919


Last edited by DaSpamer on Sat Oct 19, 2013 1:31 pm; edited 1 time in total
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mgr.inz.Player
I post too much
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Joined: 07 Nov 2008
Posts: 4438
Location: W kraju nad Wisla. UTC+01:00

PostPosted: Mon Oct 07, 2013 6:21 pm    Post subject: Reply with quote

You didn't implement minimax algorithm.
Winning is easy as piece of cake.

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RedGuardian
How do I cheat?
Reputation: 0

Joined: 06 Oct 2013
Posts: 3

PostPosted: Mon Oct 07, 2013 8:45 pm    Post subject: Reply with quote

can u show me how to make form with AlwaysOnTop attribute?
i've tried setProperty(Form1, "FormStyle", "fsSystemStayOnTop") only work in form editor but when i compiled it wont stay on top anymore. Sad
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DaSpamer
Grandmaster Cheater Supreme
Reputation: 52

Joined: 13 Sep 2011
Posts: 1578

PostPosted: Thu Oct 10, 2013 1:47 pm    Post subject: Reply with quote

RedGuardian, make sure that nothing else 'sets' it's style.
@mgr.inz.Player, I'll work on it bit more :p , I was mainly trying the brush,pen and canvas features.

_________________
HEY Hitler
Do you get lazy when making trainers?
Well no more!
My CETrainer will generate it for you in seconds, so you won't get lazy! Very Happy

http://forum.cheatengine.org/viewtopic.php?t=564919
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