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Detected CE hooks

 
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spyware293
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Joined: 28 Jun 2012
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PostPosted: Mon Sep 23, 2013 10:44 am    Post subject: Detected CE hooks Reply with quote

i've recreate UCE from the source and now it's undetected only if it didn't attached.
I even create similar program like CE from java using JNA, but still detected when im using OpenProcess().

is it possible to hide the hooks?
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Dark Byte
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PostPosted: Mon Sep 23, 2013 11:41 am    Post subject: Reply with quote

It's not a CE hook, it's detecting. The game itself has installed hooks that notify it when other programs call OpenProcess

So, use an alternate method for OpenProcess.
E.g a self written kernelmode openProcess, or using a low level syscall. (make sure you're in 64-bit, since that makes openprocess hooks in kernelmode more difficult)

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spyware293
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PostPosted: Mon Sep 23, 2013 6:19 pm    Post subject: Reply with quote

can i use plugin to write alternate method Openprocess instead of modifying it from source?
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Dark Byte
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Location: The netherlands

PostPosted: Mon Sep 23, 2013 6:51 pm    Post subject: Reply with quote

Yes, you can use a plugin to redirect calls to the main api's to your own implementation. (just adjust the pointers)

Also, try the kernelmode openprocess that comes with cheat engine

you may need to disable the syminitialize call in the symbolhandler though to make sure that one doesn't call the original openprocess

And alternatively, if you're on 64-bit windows, try to undo the hooks in ce's memory by the game

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