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Scanning while dissecting data/structures

 
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Redouane
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PostPosted: Thu Sep 05, 2013 2:39 am    Post subject: Scanning while dissecting data/structures Reply with quote

Suggestion:
In a game,I found the x;y coordinates of my player and I'm looking for the coordinates of a static enemy,what i want to do is to perform a rang search on my structure to filter all the addresses with values between 1400 and 1800 (I knew that,approximatively)
I should also be able to filter all the addresses with values greater than x,smaller than x etc in a structure.
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661089799107
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PostPosted: Thu Sep 05, 2013 10:13 pm    Post subject: Reply with quote

This would be quite useful. Filtering them out manually is quite tedious.
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Dark Byte
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PostPosted: Fri Sep 06, 2013 2:40 am    Post subject: Reply with quote

You know you can specify a range to scan in the memory scanner? Just enter the range of that structure and do an inbetween scan.
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661089799107
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PostPosted: Fri Sep 06, 2013 2:21 pm    Post subject: Reply with quote

But you can't change the address range during the scan.

With structure dissect you have to put in the address, and remove the offsets manually. Then put in another address, and remove, and repeat.

It would be helpful when you aren't able to change the value you are looking for in the struct. So you have to change the base address.

Edit: After re-reading the OP I think he can do what he wants to already in CE as you said. In my case a simple "remove all red", or "remove all green" would suffice.
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