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[Bug?]Value not updated when lost focus for long time

 
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grasmanek94
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PostPosted: Sat Aug 24, 2013 1:26 pm    Post subject: [Bug?]Value not updated when lost focus for long time Reply with quote

I like hacking in windowed mode and keeping CE side-by-side or on another screen. I noticed sometimes that after an half hour of hacking / changin values / adding / removing addresses and debugging... the value / address list doesn't get refreshed when CE loses focus. I restart CE and it works normally again. Can this be fixed? All my update intervals are set to 50ms except freeze - 1ms

Last edited by grasmanek94 on Sat Aug 24, 2013 3:24 pm; edited 1 time in total
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Dark Byte
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PostPosted: Sat Aug 24, 2013 1:55 pm    Post subject: Reply with quote

which windows version?
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grasmanek94
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PostPosted: Sat Aug 24, 2013 2:07 pm    Post subject: Reply with quote

Windows 8 x64, no anti virus, firewalls disabled, windows defender removed. Target process is x86, Need For Speed Underground 2, CE Version is 6.3. If it's related to debugging, my CPU is Intel Core i7-3630QM. My laptop uses NVidia Optimus technology if that matters too.
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Dark Byte
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PostPosted: Sat Aug 24, 2013 2:22 pm    Post subject: Reply with quote

I've never managed to reproduce this, and I'm not sure if I can fix this. Timers belong to the LCL library that ce makes use of, and not sure why they would stop working after a 3-4 million times

You also have no global window hooks installed that might interfere ?
Does it happen on the 32-bit ce client ?

(Just noticed your location. If that's fontys in eindhoven I went to the same place)

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grasmanek94
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PostPosted: Sat Aug 24, 2013 3:15 pm    Post subject: Reply with quote

Dark Byte wrote:

(Just noticed your location. If that's fontys in eindhoven I went to the same place)


Yep Eindhoven. Went? Ah, come and drop by at the Technische Natuurkunde department Razz
ByTheWay you actively participate in the Brony community or something? I have many friends over there XD

Dark Byte wrote:
I've never managed to reproduce this, and I'm not sure if I can fix this. Timers belong to the LCL library that ce makes use of, and not sure why they would stop working after a 3-4 million times

You also have no global window hooks installed that might interfere ?
Does it happen on the 32-bit ce client ?

I'll keep trying on the 64bit version and then on the 32bit version and see if I can come up with any results, and the only global hooks I know of on my system is XMouse Button Control V2.5 for my special mouse keys.
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mgr.inz.Player
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PostPosted: Sat Aug 24, 2013 3:26 pm    Post subject: Reply with quote


grasmanek94 wrote:
ByTheWay you actively participate in the Brony community or something?

If I remember correctly, DB changed his avatar on previous (2012) April's Fool day. Razz



 

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++METHOS
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PostPosted: Sat Aug 24, 2013 8:40 pm    Post subject: Reply with quote

Changing the update interval will fix this problem (to avoid closing out CE)...but this solution is not permanent.
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