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How to get all address who call certain function

 
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Sweetez
How do I cheat?
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Joined: 17 Jan 2010
Posts: 2

PostPosted: Mon Aug 12, 2013 7:42 am    Post subject: How to get all address who call certain function Reply with quote

Is it possible to get all list of address that call certain function/address?

if so then how?
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Dark Byte
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Joined: 09 May 2003
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Location: The netherlands

PostPosted: Mon Aug 12, 2013 9:05 am    Post subject: Reply with quote

If it's a normal function (not a class method) then try the code dissect tool

Else you have to capture the calls to the function manually

e.g: This lua code will record all the callers of PeekMessageW
Code:

callers={}

function store(parameter)
  if (callers[parameter]==nil) then
    callers[parameter]=1
  else
    callers[parameter]=callers[parameter]+1
  end
end

function getCallers()
  for caller,count in pairs(callers) do
    print(string.format("%x : %d", caller, count))
  end 
end

autoAssemble([[
loadlibrary(luaclient-i386.dll)
luacall(openLuaServer('CELUASERVER'))
globalalloc(luainit, 128)
globalalloc(LuaFunctionCall, 128)
label(luainit_exit)
globalalloc(luaserverinitialized, 4)
globalalloc(luaservername, 12)

luaservername:
db 'CELUASERVER',0

luainit:
cmp [luaserverinitialized],0
jne luainit_exit
push luaservername
call CELUA_Initialize //this function is defined in the luaclient dll
mov [luaserverinitialized],eax
luainit_exit:
ret

LuaFunctionCall:
push ebp
mov ebp,esp
call luainit

push [ebp+c]
push [ebp+8]
call CELUA_ExecuteFunction
pop ebp
ret 8

alloc(newmem,2048)
alloc(storecaller, 2048)
label(returnhere)
label(originalcode)
label(exit)

storecaller:
db 'store(parameter)',0

//------------Modify this part:--------------------
newmem:

mov eax,[esp]
push eax
push storecaller
call LuaFunctionCall


originalcode:
mov edi,edi
push ebp
mov ebp,esp

exit:
jmp returnhere

"USER32.dll"+205BA:  //peekMessageW
jmp newmem
returnhere:
]])


Modify the last part of the script to your hook position

(you can also use breakpoints and an onBreakpoint function instead of the lua call)

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Sweetez
How do I cheat?
Reputation: 0

Joined: 17 Jan 2010
Posts: 2

PostPosted: Mon Aug 12, 2013 10:30 am    Post subject: Reply with quote

Do i have to remove assemble code in newmem: that you write?

the game crash once the game call that function. this is so weird

thanks Dark Byte



EDIT: i have remove

Code:
call LuaFunctionCall


and the game work perfectly. what should i do then?
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Dark Byte
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Joined: 09 May 2003
Posts: 25806
Location: The netherlands

PostPosted: Mon Aug 12, 2013 10:56 am    Post subject: Reply with quote

Store tbe registers and restore them after the call (pushad popad, note that esp will change, so use ebp+4 to find the caller, depending on where your hook is
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