Joined: 03 Jun 2008 Posts: 283 Location: The Netherlands
Posted: Sun Jul 28, 2013 8:45 pm Post subject: [BUG/LACK_OF_FEATURE] Pointer scanner v.s. PACKED_STRUCTURES
Well after examining the leaked source code of an application it seems I have come up with these steps to produce a pointer path:
Code:
//address ->
CNetGame * pNetGame//0
{
AnotherClassPointer *m_AnotherClassPointer;//1 byte or 4? depends... on compilation settings :/ so I have two possible combinations
//+1 or +4 ->
CPlayerPool *m_pPlayerPool;
{
BOOL m_bPlayerSlotState[500];
//+500+//(+1 or +4)*playerid... ->
CPlayer *m_pPlayers[500];
{
//...to access this
short a;
short b;
short c;
//+6 -> \|/
float Position[3];//we are here!
}
}
}
This would get me a pointer looking like this:
[[[[BaseAddres]+(0x01 or 0x04)]+0x1F4+((0x01 or 0x04)*playerid)]+0x06]
(or the easier to read one:)
Code:
BaseAddres
+(0x01 or 0x04)
+0x1F4+((0x01 or 0x04)*playerid)
+0x06
But I noticed in the pointer scanner that..... it produces only values which are divisable by 4.. does it scan those single bytes too and this means that the pointers ARE 4 bytes long or is this a bug/lacking feature and it "jumps" each 4 bytes?
Have you unchecked the "Addresses must be 32-bit aligned" option? It's on by default. Just like Fast scan (which is also on by default). _________________
Joined: 09 May 2003 Posts: 25788 Location: The netherlands
Posted: Mon Jul 29, 2013 3:46 am Post subject:
Yes, uncheck the 32-bit alignment requirement.
Note though that the amount of ram you need for this scan may grow 4 times larger (worst case scenario), so use of 64bit ce is recommended _________________
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Joined: 03 Jun 2008 Posts: 283 Location: The Netherlands
Posted: Mon Jul 29, 2013 4:27 pm Post subject:
ah alright! It's kind of confusing bcause in the main scanner it's "Fast scan" and in the pointer canner it's "addreses must be aligned" xD Thak you guys.
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