Posted: Sun Jul 28, 2013 3:51 pm Post subject: Fontmap Glitches?
I have 2 fontmaps,
fontmap is green
fontmap3 is white.
In my code, to see if something is set to "on" or not in my D3D gui it does
Code:
if sumstat.FontMap == fontmap3 then
(stuff that turns the cheat on)
sumstat.FontMap = fontmap
else
sumstat.FontMap = fontmap3
(stuff that turns the cheat off)
end
Although when I click my textcontainer (sumstat) it turns on successfully, but when I click it again it doesn't turn off. So then I turned it on and ran this in the lua engine:
Code:
print(sumstat.FontMap)
print(fontmap)
if sumstat.FontMap == fontmap3 then
print("fontmap3")
else
print("fontmap")
end
In output, sumstat.FontMap and fontmap were the same values. But it still printed fontmap3 after the if statement...
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