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Cube World - Multilevel Pointer Troubles

 
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Onfi
How do I cheat?
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PostPosted: Sun Jul 21, 2013 5:52 pm    Post subject: Cube World - Multilevel Pointer Troubles Reply with quote

Sup everyone! Been a long-time lurker, never had a reason to make an account. I'm not super advanced with CE, but I know enough that hopefully someone can show me what I'm missing. I'm trying to find the base addresses to use in a trainer.

Here's my problem:

Find HP
Pointer scan the address (using default settings)
Narrow it down to 36 results (11 of which are labeled "Cube.exe", the remaining "THREADSTACK0")
Assuming what I want is labeled "Cube.exe", I add a pointer to the list
I find out what accesses the pointer (here is where it gets confusing for me)
Take damage
More than a few with 1 count, try them all, they all have the same suggested value
I hex search the suggested value, no results
All 11 pointer scanner results labeled "Cube.exe" (or "THREADSTACK0" for that matter) give the same suggested value

Maybe the attached image will explain things better.



cubeworld.PNG
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 Viewed:  11965 Time(s)

cubeworld.PNG


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DauntlessDS
How do I cheat?
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Joined: 22 Jul 2013
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PostPosted: Mon Jul 22, 2013 3:23 pm    Post subject: Reply with quote

One thing for sure is that all stat values are float point values because even though it is viewed as a rounded number on your HP bar, when you look at your equipment you have HP gains of "XX.X" instead of just "XX".
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mgr.inz.Player
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PostPosted: Mon Jul 22, 2013 4:46 pm    Post subject: Reply with quote

Too, I don't quite understand what he wants.

Do you want base address? But, you already have few of them:

Just add those 11 pointers to table.

Double click first pointer (column: address) or select and press CTRL+SHIFT+ENTER.
At the very bottom you will see "base address".

Do the same thing with second pointer, You will see another "base address".




Or maybe, do you want "player structure" address?

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Onfi
How do I cheat?
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PostPosted: Mon Jul 22, 2013 5:48 pm    Post subject: Reply with quote

I feel like I'm really missing something.

What's the base address of this pointer? The last 2 addresses don't lead to HP.

Edit: Okay, so I've made a trainer from the pointer (which didn't seem to work previously). The trainer works after the client is reloaded, so I guess that's all I need to know?



cubeworld2.PNG
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 Viewed:  11898 Time(s)

cubeworld2.PNG


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mgr.inz.Player
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PostPosted: Tue Jul 23, 2013 4:28 am    Post subject: Reply with quote

Pointer base address:


Base address can have few formats:
- address as hex
- address as modulename+moduleoffset

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Onfi
How do I cheat?
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PostPosted: Tue Jul 23, 2013 1:47 pm    Post subject: Reply with quote

Thanks! I took a look at it again last night. Things became more clear when I had the same base address on all my other pointers.

I have one final question. When making trainers, hacks, ect, do you use the modulename+moduleoffset there too? What I'm trying to ask might sound stupid, but shouldn't there be an address with no offset for HP that doesn't change?
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