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Is it possible to Auto assemble......

 
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shakib187
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PostPosted: Sat Jul 13, 2013 12:53 am    Post subject: Is it possible to Auto assemble...... Reply with quote

There is an address that is only used by an instruction, is it possible to change the address that the instruction accesses instead of the code itself.. for example if you use mov [eax],ax --->find out what accesses this instruction and then freeze the value without changing the code itself in an AA script
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++METHOS
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PostPosted: Sat Jul 13, 2013 1:23 am    Post subject: Reply with quote

You can use the stealthedit plugin. By making a copy of the code, you will have read/write capabilities without actually changing the code.
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shakib187
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PostPosted: Sat Jul 13, 2013 1:41 am    Post subject: Reply with quote

I tried, it didn't work...I've worked with stealthedit before and it was my initial reaction to cheating in my game when I couldn't find the pointer/changing the code wasn't an option

So my conclusion came to this Neutral
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PostPosted: Sat Jul 13, 2013 1:47 am    Post subject: Reply with quote

Why did the stealthedit plugin not work, exactly? Why couldn't you find a pointer? Why is changing the code not an option? Did you try AOB with stealthedit?
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Gniarf
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PostPosted: Sat Jul 13, 2013 2:31 am    Post subject: Re: Is it possible to Auto assemble...... Reply with quote

shakib187 wrote:
is it possible to change the address that the instruction accesses instead of the code itself.. for example if you use mov [eax],ax --->find out what accesses this instruction and then freeze the value without changing the code itself in an AA script
You can setup a breakpoint on that mov [eax],ax using a lua script, then when that breakpoint is hit (lua function debugger_onBreakpoint() ) programatically add an entry to the cheat table and freeze it. Look at main.lua for a CE lua function reference.

But aside that, [copy-paste GNIREENIGNE's last post here].

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shakib187
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PostPosted: Sat Jul 13, 2013 2:46 am    Post subject: Reply with quote

GNIREENIGNE wrote:
Why did the stealthedit plugin not work, exactly? Why couldn't you find a pointer? Why is changing the code not an option? Did you try AOB with stealthedit?


To be honest I don't know why the stealthedit plugin did not work, it worked with a lot of games but not this one. I tried an AOB scan+stealthedit, didn't work. I've used pointer scanner but I just ended up with no results that I wanted over and over, used max cores 8 plus offset value of 6144 but realistically searching for the pointer isn't an option for me.

Gniarf wrote:
You can setup a breakpoint on that mov [eax],ax using a lua script, then when that breakpoint is hit (lua function debugger_onBreakpoint() ) programatically add an entry to the cheat table and freeze it. Look at main.lua for a CE lua function reference.

But aside that, [copy-paste GNIREENIGNE's last post here].


Damn that sounds really complicated, can you point me towards some tutorials that might help with that? sorry for asking to be spoonfed lol
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Gniarf
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PostPosted: Sat Jul 13, 2013 3:36 am    Post subject: Reply with quote

C:\Program Files (x86)\Cheat Engine 6.3\main.lua
and http://forum.cheatengine.org/search.php

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jgoemat
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PostPosted: Mon Jul 15, 2013 3:00 pm    Post subject: Reply with quote

When you do 'find out what addresses this instruction accesses' you get a list of addresses, just double-click one to add it to your table and freeze it.
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