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shakib187 Expert Cheater
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Joined: 24 May 2007 Posts: 215
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Posted: Sat Jul 13, 2013 12:53 am Post subject: Is it possible to Auto assemble...... |
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There is an address that is only used by an instruction, is it possible to change the address that the instruction accesses instead of the code itself.. for example if you use mov [eax],ax --->find out what accesses this instruction and then freeze the value without changing the code itself in an AA script |
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++METHOS I post too much
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Joined: 29 Oct 2010 Posts: 4197
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Posted: Sat Jul 13, 2013 1:23 am Post subject: |
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You can use the stealthedit plugin. By making a copy of the code, you will have read/write capabilities without actually changing the code. |
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shakib187 Expert Cheater
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Joined: 24 May 2007 Posts: 215
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Posted: Sat Jul 13, 2013 1:41 am Post subject: |
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I tried, it didn't work...I've worked with stealthedit before and it was my initial reaction to cheating in my game when I couldn't find the pointer/changing the code wasn't an option
So my conclusion came to this  |
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++METHOS I post too much
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Joined: 29 Oct 2010 Posts: 4197
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Posted: Sat Jul 13, 2013 1:47 am Post subject: |
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Why did the stealthedit plugin not work, exactly? Why couldn't you find a pointer? Why is changing the code not an option? Did you try AOB with stealthedit? |
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Gniarf Grandmaster Cheater Supreme
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Joined: 12 Mar 2012 Posts: 1285
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Posted: Sat Jul 13, 2013 2:31 am Post subject: Re: Is it possible to Auto assemble...... |
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shakib187 wrote: | is it possible to change the address that the instruction accesses instead of the code itself.. for example if you use mov [eax],ax --->find out what accesses this instruction and then freeze the value without changing the code itself in an AA script | You can setup a breakpoint on that mov [eax],ax using a lua script, then when that breakpoint is hit (lua function debugger_onBreakpoint() ) programatically add an entry to the cheat table and freeze it. Look at main.lua for a CE lua function reference.
But aside that, [copy-paste GNIREENIGNE's last post here]. _________________
DO NOT PM me if you want help on making/fixing/using a hack. |
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shakib187 Expert Cheater
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Joined: 24 May 2007 Posts: 215
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Posted: Sat Jul 13, 2013 2:46 am Post subject: |
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GNIREENIGNE wrote: | Why did the stealthedit plugin not work, exactly? Why couldn't you find a pointer? Why is changing the code not an option? Did you try AOB with stealthedit? |
To be honest I don't know why the stealthedit plugin did not work, it worked with a lot of games but not this one. I tried an AOB scan+stealthedit, didn't work. I've used pointer scanner but I just ended up with no results that I wanted over and over, used max cores 8 plus offset value of 6144 but realistically searching for the pointer isn't an option for me.
Gniarf wrote: | You can setup a breakpoint on that mov [eax],ax using a lua script, then when that breakpoint is hit (lua function debugger_onBreakpoint() ) programatically add an entry to the cheat table and freeze it. Look at main.lua for a CE lua function reference.
But aside that, [copy-paste GNIREENIGNE's last post here]. |
Damn that sounds really complicated, can you point me towards some tutorials that might help with that? sorry for asking to be spoonfed lol |
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Gniarf Grandmaster Cheater Supreme
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Posted: Sat Jul 13, 2013 3:36 am Post subject: |
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C:\Program Files (x86)\Cheat Engine 6.3\main.lua
and http://forum.cheatengine.org/search.php _________________
DO NOT PM me if you want help on making/fixing/using a hack. |
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jgoemat Master Cheater
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Joined: 25 Sep 2011 Posts: 264
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Posted: Mon Jul 15, 2013 3:00 pm Post subject: |
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When you do 'find out what addresses this instruction accesses' you get a list of addresses, just double-click one to add it to your table and freeze it. |
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