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Making a table that I can reopen and still use?

 
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Slenos
How do I cheat?
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Joined: 06 Jul 2013
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Location: South Carolina

PostPosted: Sun Jul 07, 2013 2:43 am    Post subject: Making a table that I can reopen and still use? Reply with quote

I'm having trouble trying to make a table that I can save and still use at a later date. The game in particular is called "Bleed". a side-scrolling shoot 'em up that recently came out on steam. The health is just a red bar, so finding the value is a little slow. but I do manage to find it and freeze it just fine. however. I want to make a table for it that will find the address automatically when I open the game again. but so far I haven't found any trainers that do that and As far as I've gotten in the tutorial I haven't seen it yet. is there a quick way to make a trainer that I can keep using so that I don't have to keep searching for the values every time I play?
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Dark Byte
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PostPosted: Sun Jul 07, 2013 3:43 am    Post subject: Reply with quote

Step 5 and later describe how to make tables that get the correct address automatically (pointers, code injections)
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jgoemat
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Joined: 25 Sep 2011
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PostPosted: Mon Jul 08, 2013 1:25 am    Post subject: Re: Making a table that I can reopen and still use? Reply with quote

Slenos wrote:
I'm having trouble trying to make a table that I can save and still use at a later date. The game in particular is called "Bleed". a side-scrolling shoot 'em up that recently came out on steam. The health is just a red bar, so finding the value is a little slow. but I do manage to find it and freeze it just fine. however. I want to make a table for it that will find the address automatically when I open the game again. but so far I haven't found any trainers that do that and As far as I've gotten in the tutorial I haven't seen it yet. is there a quick way to make a trainer that I can keep using so that I don't have to keep searching for the values every time I play?


I have some tutorials on youtube showing how to create a trainer that can be re-used. The learning curve might be too much for you if you're not a programmer, the main way to do something like that is to find the code that changes or displays the health and write a script to stop it from going down or register a symbol you can put in your table and edit or freeze the value there.

http://www.youtube.com/watch?v=_gTflwQr5ew

Another option might be to do pointer scans to find a static address and chain of offsets pointing to the health. What that means is that the game has a global structure like 'Game' that has has a property like 'Player' that is a structure with a member like 'Health'.

The first method works more often than the second, but it can still be difficult with heavily scripted games, for instance the same assembly code that changes your health might be a generic script routine to change a number, in that case it gets very complicated and your script will probably have to do some logic to check variables on the stack or in the structure being modified to see that it is the player.

If that fails your best hope is to post to the single player cheat request forum. If you've found the value then be sure to put the variable type (probably Float) and the range of values that it can have, that makes finding the value for other people easy.
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