Posted: Fri Apr 05, 2013 11:25 am Post subject: Finding gamefunctions of buttons / clicks ...
I am trying to find functions of buttons inside a 2D-games dialog window. For example if I click on a door a dialog window opens with a button to "open" it.
Is it possible to find the function of the open button so that I can use for a bot? I know that well written MMORPG-Bots can speak to NPC's and skip the dialogs (using the function of the "next"/"skip" button?) while the window is minimized so it should be possible somehow.
Joined: 09 May 2003 Posts: 25869 Location: The netherlands
Posted: Sat Jun 15, 2013 2:01 pm Post subject:
Or if you can get dbvm and ultimap(intel only) to function on your system you could use that as well
start it, click the button , and tell ultimap that the code you're looking for has been executed
Now do something else and tell it the code didn't get executed
repeat this a few times, and you'll find all the code branches taken when your code is executed. You can use this to find , or use the "call only" filter to only leave the branches taken when a call is used. The result will be function entrypoints when that button was clicked _________________
Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum