Posted: Sun Jun 09, 2013 4:42 pm Post subject: what to do about values that have dynamic addresses?
hey guys. can you help me on this game please?
I'm a beginner in lua, there is a game, that stores HP in three separate addresses, every time battle begins, HP of every character stores in three different addresses, it has no pattern, first I have to find all 4-byte integer values in memory, then hit them to change their HP then find the three addresses for each character and then change them to zero.
I'm doing it manually with cheat engine, but it's so hard to do manually for each battle, I want to write a script for it to do the same automatically.
so here is the whole thing I want from the script:
I start the battle, then I'll put the HP points in the trainer(i.e in a text box), surely it will find more than three addresses with that value I put, so then I'll play and when some of the found addresses have changed it must remove the addresses it has found and they haven't changed, until only three addresses left with the exact same value, then it must change them to zero immediately.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum