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Help Hacking Simple Games

 
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Decipi
How do I cheat?
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Joined: 02 Jun 2013
Posts: 1

PostPosted: Tue Jun 04, 2013 10:58 pm    Post subject: Help Hacking Simple Games Reply with quote

So I just got cheatengine and am all excited to start learning how to use it... armed with mostly object oriented programming knowledge and the TINIEST bit of assembler code I decided to start small and go for a simple game on Kongregate; Kings and Legends.

It has a lot of little values to tweak and runs on a flash engine that likely doesn't stand a chance of detecting cheatengine.

So I found out quickly that attaching to my web browser does nothing, rather I attach to the bottom of two flash processes that appear. I set to work searching for my silver value.

I quickly found several addresses that contained said value... I'm not sure what this means, but I know that changing any of them does nothing, so I figured I'd try to find a pointer.

I took the top address and found what accessed it, then used the tutorial as a reference and found the pointer. I found that when I changed my pointer address, the top value (the one I found the pointer value for) did in fact change, but none of the others did... and having relogged, the value didn't change at all.

I'm going to try finding pointers to each, and if that doesn't work, perhaps finding pointers to the pointers... but in case that proves to be a futile effort, anyone have some tips?

Again I'm not trying to hack this little game because I play it passionately, rather I want to master the software... so while I appreciate any specific tutorial for the game someone may link, I'm more interested in the process I should take and what indicates I should take said process.

Thanks in advance, and happy trails!
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++METHOS
I post too much
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Joined: 29 Oct 2010
Posts: 4197

PostPosted: Tue Jun 04, 2013 11:37 pm    Post subject: Reply with quote

Don't waste your time with online games. If data is being managed server-side, you're mostly likely not going to get anywhere.

It is pointless to search for pointers until you have a workable address.
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