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Change the value of a address using AA
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sp4rx
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PostPosted: Sat May 25, 2013 12:29 pm    Post subject: Change the value of a address using AA Reply with quote

how can i change the value of a address(it may be a satic address or a static pointer) using an AA script

In this table i want to change the co-ordinates for a teleport hack

Please help,,, thanx in advance..



hl-cordinates.CT
 Description:
Co-Ordinates

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 Filename:  hl-cordinates.CT
 Filesize:  1.69 KB
 Downloaded:  25340 Time(s)

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PostPosted: Sat May 25, 2013 12:41 pm    Post subject: Reply with quote

That table isn't very helpful to people that do not have the game. I assume this is for Counter Strike? If so, I do not have the game or any immediate desire to download it.

However, I can help you with your teleport cheat if you are willing to put in some effort and try to learn.
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sp4rx
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PostPosted: Sun May 26, 2013 5:11 am    Post subject: Reply with quote

yes it is counter strike.

but you can tel me for other games also.

Just tell me what to do
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PostPosted: Sun May 26, 2013 11:07 pm    Post subject: Reply with quote

I will not help you with any online games. However, the methods for creating a teleport cheat are usually, pretty universal.

Found out what accesses your Y coordinate address. Let the debugger run for a couple of seconds (without moving your character or doing anything else). Stop the debugger. In the debugger window, choose one of the instructions that accesses your Y address several times per second. Once selected, click the 'show disassembler' button (do not close the debugger window). Now, right-click on the instruction in the disassembler window to see what addresses it accesses (to see if it is accessing any other address besides your Y coordinate address). Keep checking all of the instructions that are in the debugger window, until you find one that is only accessing your Y coordinate address (preferably, one that is accessing several times per second). Once you have found one, report back. If you do not find one, because all of the instructions are accessing multiple addresses, we can use an ID to compare...but it will require extra steps.
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sp4rx
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PostPosted: Mon May 27, 2013 12:16 pm    Post subject: Reply with quote

These 2 highlighted codes are accessed the most times.
Is this the thing you want???



Capture.JPG
 Description:
Y-cordinate-code
 Filesize:  66.71 KB
 Viewed:  27632 Time(s)

Capture.JPG


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PostPosted: Mon May 27, 2013 1:47 pm    Post subject: Reply with quote

Please show me your debugger window so I can see all of the instructions.

Also, which version of Counter Strike are you running?
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sp4rx
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PostPosted: Wed May 29, 2013 2:42 pm    Post subject: Reply with quote

sorry for late response

And it is CS 1.6

this is the debugger window.



Capture.JPG
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 Filesize:  61.68 KB
 Viewed:  27560 Time(s)

Capture.JPG


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eax.qbyte
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PostPosted: Wed May 29, 2013 4:22 pm    Post subject: Reply with quote

Let me just remind you that teleport in CS 1.6(in multi player mode) is not possible unless you are the host and players mostly are not the host.
----------------
There is also a single player mode for that game which is not popular so I guess you are trying to do it in multi player mode.
and that's it.

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PostPosted: Wed May 29, 2013 5:17 pm    Post subject: Reply with quote

sparx-

It would help if you could expand that window so we can see all of the data (all columns and window regions etc.).

Also, I agree with eax.qbyte; if your purpose relates to online, I can not help you. If you just want to learn, maybe you can choose a different game.
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sp4rx
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PostPosted: Thu May 30, 2013 4:45 pm    Post subject: Reply with quote

Nope i'm doing it for the single player mode.

Because for online I have to hack the hlds.exe


I jst want to learn the teleport hack



And I will repost the screenshots
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sp4rx
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PostPosted: Sat Jun 01, 2013 11:58 am    Post subject: Reply with quote

This is the debugger window for Y axis


Capture.JPG
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 Viewed:  27447 Time(s)

Capture.JPG


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PostPosted: Sat Jun 01, 2013 1:21 pm    Post subject: Reply with quote

Click on the top instruction and select 'show in disassembler'.

Right-click the instruction in the disassembler window to see what addresses the instruction accesses. If only one address shows up, then we can probably use this instruction. If more than one address shows up, go back to your debugger window and go through the list, doing the same thing with each instruction, and try to find an instruction that only accesses your Y coordinate. If we can't find one, we'll have to dissect data structures and look for an ID to compare.
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daspamer
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PostPosted: Sat Jun 01, 2013 1:49 pm    Post subject: Reply with quote

If theres few addresses* showing up but they all have the same cords ( your player cords ) that would go.
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sp4rx
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PostPosted: Sat Jun 01, 2013 2:28 pm    Post subject: Reply with quote

Yes that code access only the Y axis,
In fact most of the codes I checked access only the Y axis



Capture.JPG
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 Viewed:  27424 Time(s)

Capture.JPG


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PostPosted: Sat Jun 01, 2013 3:03 pm    Post subject: Reply with quote

I would try injecting at that address, then. Highlight that instruction in the disassembler and select the 'tools' drop-down menu at the top. Click on Auto Assemble. A new window will open. Select 'Template' at the top. Click on Cheat Table Framework Code. Select 'Template', again. Click on Code Injection.

Copy everything in that window and paste it here, within code brackets, and I will see if I can help.
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