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make CE follow my actions at minesweeper?

 
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side
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Joined: 25 Sep 2012
Posts: 13

PostPosted: Sun Apr 28, 2013 6:56 pm    Post subject: make CE follow my actions at minesweeper? Reply with quote

hi.i am trying to find how to check with CE if my mouse is over a mine..so i thought that i have to find a way that CE will checks what address are executed while i am moving inside the game.so if my mouse if over a mine
the address will be '1' or else '0'...(<---thats just an example)
so i will write a c++ program then for mousemove
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daspamer
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Joined: 13 Sep 2011
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PostPosted: Sun Apr 28, 2013 9:46 pm    Post subject: Reply with quote

I think you should first find where are the mines located.
And then find your cursor X,Y
Then do a compare
if cursor==mines_cord then print'theres mine' end

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side
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Joined: 25 Sep 2012
Posts: 13

PostPosted: Mon Apr 29, 2013 12:54 pm    Post subject: Reply with quote

Flash hacker wrote:
I think you should first find where are the mines located.
And then find your cursor X,Y
Then do a compare
if cursor==mines_cord then print'theres mine' end


could u maybe tell me more details ?
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jucce
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Joined: 02 Apr 2013
Posts: 99

PostPosted: Mon Apr 29, 2013 9:28 pm    Post subject: Reply with quote

It might be tricky since you will likely first have to find the memory location where the distribution and positions of all the mines are stored. Then map that to the GUI which can change in size. There is no guarantee that some memory location will change to indicate a mine just because the mouse is hovering over a mine. Rather those checks should be handled at a mouse click.
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