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[Need Help]Can't find the value
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nekichika
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PostPosted: Fri Apr 26, 2013 9:48 am    Post subject: [Need Help]Can't find the value Reply with quote

Sad Help me please I can't fine the value

The game 魔導巧殻 ~闇の月女神は導国で詠う~


First, I try 5000 and I found a lot of 5000

and than I press next scan but I can't find and value Confused


I try exact value and all of value type but I can't find it Sad


Sorry for my bad english Sad



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Dark Byte
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PostPosted: Fri Apr 26, 2013 10:36 am    Post subject: Reply with quote

try float
and of course make sure you are not connected to the internet

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Syperus
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PostPosted: Fri Apr 26, 2013 11:17 am    Post subject: Reply with quote

As Dark Byte said, try scanning it as a float. Incase this doens't work, or for future reference, you can do a search for all types and dwindle the addresses list down from there. Good Luck! Smile
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nekichika
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PostPosted: Fri Apr 26, 2013 6:21 pm    Post subject: Reply with quote

Thankyou , But when I try float I can't find any address Shocked
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Gniarf
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PostPosted: Fri Apr 26, 2013 8:14 pm    Post subject: Reply with quote

Eushully game: don't bother with floats, values are 4 byte ints...encrypted with a randomly generated key, one key for all values, generated at startup.

I'm working on a table for the game, I'll probably post one tomorrow with money, battle time and err... whatever they call the points that allow to launch a special attack. It'll also include a custom type that'll allow you to make your own searches, but now, time to sleep.
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nekichika
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PostPosted: Fri Apr 26, 2013 8:43 pm    Post subject: Reply with quote

Thankyou thankyou verymuch ^^
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Gniarf
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PostPosted: Sat Apr 27, 2013 6:00 am    Post subject: Reply with quote

There you are.
Last table update on 2013/05/21

Hacks by Gniarf (me):
-a custom datatype that allows you to see through Eushully's encryption.
-money
-morale (士気) points
-battle time
-turn number
-hp & troop strength for the 3 allied generals currently in battle.
-hp & troop strength for the 3 enemy generals currently in battle.
-whether some squads that are present or not in the castle roster.
-Orfan/Efilia route flags.
-A story mod: *SPOILER* Prevent Efilia from dying at the end *SPOILER END*
-flags for 4 choices
-some flags related to Elmia/Patirna/Ruine's capture.
-most event flags (500+). Some of them were found by SilverRegret.
-variables needed to resurrect Yun gasole (if you "accidentally" conquered them...)
-variables needed to resurrect Dum Niel.
-variables needed to resurrect Garmus and get his thrust.
-flags that indicate what monster recipes are displayed in the info->combination menu.
-blueprints for the warped dragon
-hotkeys (numpad /,*,-) to select units 1-3.
-hotkeys (numpad 1-9) to set unit formations (rather than repeatedly pressing F5-F7).
-level cap for all generals. (Ea Shial past level 50, banzai!). Note that level caps are not stored in savegames, so you need to modify it again each time you load a save.
-System stuff for curious hackers Wink :
++Where is the buffer that holds ALL game variables (its size is less that
0x3000000 bytes).
++The decryption key
++The location of the buffer that holds the currently executed script/scenario (nop=Af 00 00 00).
++The address of the currently executed instruction (VM's EIP if you prefer...)
++The ID of the script currently executed

Hacks by SilverRegret:
-About 70 event flags

Hacks by stheno:
-enemy morale (士気) points
-food
-population
-built time (examples)
-stats (atk/def/xp/etc...) for lots of characters and monsters
-map movement
-probably all items and resources
-number of reserve squad of a given type

IMPORTANT NOTE:
You need the "AGE Engine 1.00.0006 encrypted int" custom datatype for this table to work. Don't worry it is included in the "table extras". To install it:
1-Open the "table extras"
2-Copy everything under ///////////////////////
3-Close the table extras
4-Right click on the "value type" drop down list (it is under "First scan" and shows "4 bytes" by default).
5-Then click on "define new custom type (auto assembler)".
6-Remove everything in the window that pops up and past the script you copied from the "table extras".
7-Click "ok".
8-Done.

After that you just need to enable "Get crypto key" and the table should work. Also enabling "Get crypto key" allows you to do scans using the AGE encrypted int datatype without worrying about encryption.
I repeat: Neither the table nor the custom datatype will work unless "Get crypto key" is activated.


Technical stuff/boasting (for hackers):
//About the custom datatype:
Custom datatypes using variable encryption keys have been bugging me for a while, here is how I solved it this time:
-In the custom AA stype, do a globalalloc a register a symbol there. That will allocate a buffer inside CE for the key.
-Use a lua script (Get crypto key) to read the target's memory and use writeIntegerLocal to write the key in the buffer in CE's memory. Note that writeIntegerLocal("SymbolName",...) will not work because it will think that SymbolName is a target-space symbol. You have to use writeIntegerLocal(getAddress("SymbolName",true),...) instead.
-If the key changed periodically I'd put a polling timer in that lua script, but in this game the key is just generated at startup.

//About the encryption system:
Exact decryption procedure
rol CryptedData 11 times
xor it with [["AGE.EXE"+00270818]+5e85c]. This is NOT the key I use (I use TrueKey ror'ed 11 times).
ror 25 times

//Interpreter opcode reference
The few opcodes I know:
Code:
opcode name   hex value   size in dwords   comment
nop             af        1      there is a variante with size 3 dw
div             B4        ?
mov or call ?   3         5
waitclick       72        2
print string    6E        5
erase window?   6F        3      All new cues start with this


The table is in .cetrainer format to automatically run the script required for the battle formation and story mod hacks. Never protect against editing when saving, or you wouldn't be able to use this table anymore.



Madou Koukaku.CETRAINER
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Tested on all madou koukaku versions up to v1.03.0010

Download
 Filename:  Madou Koukaku.CETRAINER
 Filesize:  1.28 MB
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Last edited by Gniarf on Tue May 21, 2013 11:23 pm; edited 15 times in total
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nekichika
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PostPosted: Sat Apr 27, 2013 10:45 am    Post subject: Reply with quote

Thank you very much ^^


Thankyou

But how can I open "table extras" ? Sad
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DaSpamer
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PostPosted: Sat Apr 27, 2013 11:24 am    Post subject: Reply with quote

Bottom Right of the .CT
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Gniarf
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PostPosted: Sat Apr 27, 2013 11:26 am    Post subject: Reply with quote

Looking at the bottom/right corner CE's main window...はいかがかしら?

Edit: Crap, mother of flash hack beat me to it.
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DaSpamer
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PostPosted: Sat Apr 27, 2013 11:31 am    Post subject: Reply with quote

Gniarf wrote:
Looking at the bottom/right corner CE's main window...はいかがかしら?

Edit: Crap, mother of flash hack beat me to it.

Hehehehe! ^.^

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nekichika
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PostPosted: Sat Apr 27, 2013 11:31 am    Post subject: Reply with quote

ありがとうございます~ww

まあw隣だけどなー

でもGniarfさんは日本人ですか

ちょっとすみませんでしたが、 define new custom type見つかりませんでした

どこかなw



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Gniarf
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PostPosted: Sat Apr 27, 2013 12:25 pm    Post subject: Reply with quote

nekichika wrote:
でもGniarfさんは日本人ですか
いや、ぜんぜん。ただ日本語をまなんで、使ってみた。しないと忘れちゃう。
(Nope I'm not japanese.It's just that I learned that language and I've got to use it sometimes. Otherwise I'll get rusty.)

nekichika wrote:
ちょっとすみませんでしたが、 define new custom type見つかりませんでした
やれやれ...
(Sigh...)
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nekichika
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PostPosted: Sat Apr 27, 2013 12:38 pm    Post subject: Reply with quote

Sad Can't find it ww


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Gniarf
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PostPosted: Sat Apr 27, 2013 12:39 pm    Post subject: Reply with quote

Gniarf wrote:
4-Right click on the "value type" drop down list (it is under "First scan" and shows "4 bytes" by default).


Last edited by Gniarf on Sat Apr 27, 2013 12:41 pm; edited 1 time in total
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