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HowardC Cheater Reputation: 0
Joined: 24 Mar 2013 Posts: 38
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Posted: Tue Apr 02, 2013 9:46 am Post subject: 64bit D3Dhook |
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I only seem to ask oddball questions.
Is there a 64bit version of the d3dhook dll? A few 64bit emulators aren't happy with the 32bit implementation.
Also is there a api declaration list for the dll anywhere? I was curious if it could be used without CE (like as a proxy).
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Tue Apr 02, 2013 10:04 am Post subject: |
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There is no official 64-bit version of it yet.
While 6.2's d3dhook is designed to be compilable for both 32 and 64-bit there are a few small things in the code that need changing to work properly (and probably some linking stuff I haven't even looked into yet)
Also, d3dhook can not be used without CE without copying almost everything of Cheat Engine's internals to your own program (dll injection, runtime hooking with disassembler and assembler, autoassembler, event handlers, ...)
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HowardC Cheater Reputation: 0
Joined: 24 Mar 2013 Posts: 38
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Posted: Wed Apr 03, 2013 12:09 pm Post subject: |
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Ok thanks....
I'd have a go at changing the compile but I'm guessing this will be a feature for an upcoming release?
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Wed Apr 03, 2013 4:43 pm Post subject: |
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I may eventually get to the point where I start fixing the bugs that get in the way of 64-bit, but as long as most games still run in 32-bit there's not much urgency right now (And I just spend 24 hours trying to find out why I can't get backbuffer inbetween frame snapshots in civ5 when it uses dx11 but dx9 works fine )
edit: Found out that it's because it's a deffered context. So I may have to use my own ImmediateContext to render with
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Last edited by Dark Byte on Thu Apr 04, 2013 5:03 am; edited 2 times in total |
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mgr.inz.Player I post too much Reputation: 218
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Wed Apr 03, 2013 6:38 pm Post subject: |
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@DB,
Could you upload to SVN compiled d3d dll files too, from time to time?
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Thu Apr 04, 2013 5:46 pm Post subject: |
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When I get this fix done (or I give up on it) I'll upload the binary (might be tomorrow)
new bug ce is waiting for (has to work around):
http://bugs.freepascal.org/view.php?id=20361
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