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[BUGS][+Suggestions] Pointer Scanner

 
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grasmanek94
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Joined: 03 Jun 2008
Posts: 283
Location: The Netherlands

PostPosted: Tue Apr 02, 2013 5:33 am    Post subject: [BUGS][+Suggestions] Pointer Scanner Reply with quote

1) scanning for a pointer in the first menu you are very limited:

  • You cannot set the base address (I know the base address)
  • You cannot set the first AND last pointer offsets, only the lst, you can't have unknown offsets in between?
  • You cannot search for values greater than 8 characters, I needed to search for "3337733300" (4 byte unsigned integer) but i couldn't because I was only able to put int "33377333" as input, I couldn't add those last two 0's


So the last one is a bug I think?
Anyway, as for many gamehacking practices, I can tell that for multiplayer games, sometimes there is a base address which you need to offset by +0x04*playerid to get the pointer to the player structure, in between there can be ~7-8 offsets sometimes in my scans, and I also know quit alot last offsets, so I would like to search for example for:

BASE ADDERS OFFSET0 <Unknown> LastOffset-2 LastOffset-1 LastOffset-0

(this could limit the search time really by much)

Is that possible?
And what about the value limited to 8 characters?

Finally I put everything in a self-made trainer in C++, this are the results:
https://gpb.googlecode.com/files/RA3INFOMOD12.zip
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PostPosted: Tue Apr 02, 2013 6:10 am    Post subject: Reply with quote

Last one is a bug yes.(should be fixed already in the svn)

I could add those options but it wouldn't increase the speed at all, at most less results, but the overall scanning tine will stay the same as the pointer first has to be found before it can be evaluated that the base address and offsets are you set it to

If you know the base address and first offsets i recommend using the structure spider instead which does it's scan from the base

Next ce version you can sort by column though (and give a good reason to use disk defragmenters) so that might help making things easier

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