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Iluv666 How do I cheat?
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Joined: 26 Mar 2013 Posts: 1
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Posted: Tue Mar 26, 2013 4:24 pm Post subject: [C++] Proxy |
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I basicly want to create an TCP application(proxy) that sits between Game Client and Server.
Game Client -> Proxy -> Game Server
Game Server -> Proxy -> Game Client
And forward packets back and forth and also be able to delay or drop the packets going between. If you want an example picture you could pm me.
I've tried to code but haven't succeded, i really love networking and such but i'm fairly new to sockets. I was hoping anyone here could help me out over skype or something, might add an reward if i get it working. I really need some help i've been working a while on this while someone told me it would be fairly easily.
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n0 m3rcY Cheater
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Joined: 18 Jun 2012 Posts: 42
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Posted: Mon Apr 01, 2013 8:27 pm Post subject: Re: [C++] Proxy |
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Iluv666 wrote: | I basicly want to create an TCP application(proxy) that sits between Game Client and Server.
Game Client -> Proxy -> Game Server
Game Server -> Proxy -> Game Client
And forward packets back and forth and also be able to delay or drop the packets going between. If you want an example picture you could pm me.
I've tried to code but haven't succeded, i really love networking and such but i'm fairly new to sockets. I was hoping anyone here could help me out over skype or something, might add an reward if i get it working. I really need some help i've been working a while on this while someone told me it would be fairly easily. |
You can use a man in the middle *nix that captures and modifies incoming packets, but a "proxy" to spoof your IP only works one-way, because you will not be able to recieve anything.
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atom0s Moderator
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Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
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Posted: Tue Apr 02, 2013 10:12 am Post subject: |
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What you need to do is:
- Create a TCP socket that listens for connections from the client.
- When a connect is created; create another socket to the server of the game.
- Any packet that is sent from the client, forward to the server socket.
- Any packet that is sent from the server, forward to the client socket.
Then you just need to make the game connect to your local proxy.
I made an example of doing it in C# if you want to look at it here:
http://www.gamedeception.net/threads/24086-Creating-Packet-Editor-Proxy-In-C
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