careca777 Expert Cheater
Reputation: 0
Joined: 27 Jul 2013 Posts: 121
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Posted: Sat Jul 27, 2013 9:58 am Post subject: Pointer in code injection... |
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Hello ppl, got a issue with code injection, and am a bit confused,
so i have found the coordinate addresses, then made a simple code injection, and each would add or subtract the value of the coordinate, that didn't work, because the instruction address would change uppon restart of the game, so i got the static addresses, got 3 pointers for the 3 axis, but now i can't think of a way to add or sub the value pointed out.
for example i had this code:
movss [edi+60],xmm0
add [edi+60],FFF << added this
Inserted in a enable/disable framework.
it would add FFF to the address in [edi+60],
it would work until i reload the game.
now i got 3 addresses that i added manually, 3 pointers, like so:
2F1F3F0+60
2F1F3F0+64
2F1F3F0+68
yeah they're close to each other.
the objective now is to grab this and insert it in a code injection code, but im puzzled as to how do it.
So instead of just trial and error, i decided to come here for help,
to get a push in the right direction, and get the correct syntax that should be used.
Thanks
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