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PVP IS RELEASED

 
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br0l0ck
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PostPosted: Fri Feb 15, 2013 2:24 am    Post subject: PVP IS RELEASED Reply with quote

THANK YOU BLIZZARD TOOK YOU LONG ENOUGH

Quote:
New Feature: Brawling
For those who wish to test their mettle against fellow Nephalem, your time has come. Players will now be able to battle one another in a new zone designed specifically for this style of combat called "The Scorched Chapel." This zone can be accessed by speaking with Nek the Brawler in any of the four Act hubs, and supports 2 to 4 players in a Free-For-All format.

General

Nephalem Valor stacks will now persist through Acts
Base pick-up radius for all characters has been increased from 1.5 yards to 3 yards
The resurrection timer will no longer increase if a player is killed multiple times in a row
Players should no longer play a flinching animation (causing them to briefly lose control of their character) if they are hit by multiple monsters at the same time
The experience bonus rewarded for killing monsters on Monster Power levels 1-10 in Inferno has been increased:
MP 1: 25% (up from 10%)
MP 2: 50% (up from 20%)
MP 3: 80% (up from 30%)
MP 4: 120%(up from 45%)
MP 5: 165% (up from 60%)
MP 6: 215% (up from 75%)
MP 7: 275% (up from 95%)
MP 8: 340% (up from 115%)
MP 9: 420% (up from 135%
MP 10: 510% (up from 160%)
When resuming a game, players will now be placed in town instead of at the last known checkpoint (a portal will be available to take you to your last known checkpoint, if desired)
Characters will no longer have their movement restricted when being vote kicked from a Public Group


MONK BUFFS

Quote:
Monk

Active Skills
Cyclone Strike
Weapon damage increased from 100% to 313%
Dashing Strike
Weapon damage increased from 160% to 303%
Exploding Palm
Explosion damage increased from 30% to 50% of the target’s maximum health
Inner Sanctuary
Radius increased from 8 yards to 11 yards
Skill Rune – Forbidden Palace
Damage bonus increased from 10% to 15%
Skill Rune – Sanctified Ground
Now reduces enemy movement speed by 80% (up from 60%)
Lashing Tail Kick
Weapon damage increased from 235% to 470%
Mystic Ally
The amount of damage a Mystic Ally can take from a single hit is now capped
The cap scales with the player's level, and is further reduced by the player's Armor and Resistance
Skill Rune – Eternal Ally
Weapon Damage increased from 40% to 60%
The Eternal Ally now has a 100% chance to be reborn after 3 seconds (up from 50% and down from 5 seconds)
Skill Rune – Fire Ally
The cooldown of the Fire Ally’s special attack has been reduced from 8 seconds to 4 seconds
Skill Rune – Water Ally
The Water Ally’s special attack now reduces enemy movement speed by 60% (up from 30%)
The cooldown of the Water Ally’s special attack has been reduced from 8 seconds to 4 seconds
Sweeping Wind
Base weapon damage increased from 15% to 20% per stack
Skill Rune – Blade Storm
Weapon damage increased from 20% to 26% per stack
Skill Rune – Cyclone
Weapon damage increased from 20% to 26% per stack
Tempest Rush
Weapon Damage increased from 85% to 155%
Wave of Light
Weapon damage increased from 390% to 829%
Follow-up weapon damage (dealt to all enemies in a line) increased from 45% to 96%
Skill Rune - Explosive Light
Weapon damage increased from 430% to 914%
Skill Rune - Pillar of the Ancients
Now deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds (up from 280% weapon damage)
Passive Skills
Near Death Experience
Dying will now reset the cooldown
Bug Fixes
Fixed an issue where Sweeping Wind was not actively updating its damage and attributes from the player
Cyclones generated by Sweeping Wind should now travel roughly in the same direction that the player is facing


http://www.d(iablo)fans.com/news/1551-107-is-live/
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the the the
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PostPosted: Fri Feb 15, 2013 3:48 am    Post subject: Reply with quote

http://www.diablofans.com/news/1551-107-is-live/

d3 and wow both have monks I see, I was kinda confused at first

Dark Byte wrote:
Sorry, but because diablo 3 is an online game you are not allowed to talk about it. If you bought it fuck you for supporting this kind of game

lol
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Monkeys
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PostPosted: Fri Feb 15, 2013 9:40 am    Post subject: Reply with quote

"PVP".

You can brawl with people in your party. That's it.
You know what else is fun? With how little it is, they didn't even test it.
Quite a few people died in HC due to PvP

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SF
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PostPosted: Fri Feb 15, 2013 9:42 am    Post subject: Reply with quote

Monkeys wrote:
"PVP".

You can brawl with people in your party. That's it.
You know what else is fun? With how little it is, they didn't even test it.
Quite a few people died in HC due to PvP

good.

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SFP+
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Joined: 02 May 2007
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Location: Sweden

PostPosted: Fri Feb 15, 2013 10:21 am    Post subject: Reply with quote

I really need help with upgrading my gear. I've got no idea what to go for and my gold budget is 6 millions lmfao. I'm so bad at goldfarm / AH farm

http://eu.battle.net/d3/en/profile/Saftkomos-2781/hero/8129652
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Sui
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PostPosted: Fri Feb 15, 2013 10:50 am    Post subject: Reply with quote

Too bad that i grew tired waiting for pvp, game was fun but there's nothing to do anymore.

"pvp", it's fokken garbage m8.

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br0l0ck
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PostPosted: Fri Feb 15, 2013 5:39 pm    Post subject: Reply with quote

ya everyone knows its shit, why did people wait for pvp anyways, the only reason it was fun in d2 was because of ridiculous builds like chargadin and even then pvp was still shit, no reason to expect d3s to be better
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Monkeys
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PostPosted: Sat Feb 16, 2013 1:13 am    Post subject: Reply with quote

Why do you need upgrades, Safko? That build can easily solo inferno MP3.
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