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Ozzy25 Cheater
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Joined: 07 Nov 2012 Posts: 34
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Posted: Thu Jan 10, 2013 4:34 am Post subject: Enter Action Replay codes in Cheat Engine? |
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Hello,
I was wondering if this works? I have some AR max codes for a game and I'm wondering if I can enter these in cheat engine somehow? Isn't all hex or something like that anyway?
Thanks
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rindew Newbie cheater
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Joined: 19 Jan 2013 Posts: 16 Location: Tennesse
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Posted: Tue Jan 22, 2013 1:27 am Post subject: |
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| Quote: | | Isn't all hex or something like that anyway? |
I quoted this specifically because you have no subject here (unless you consider "all" to be your subject, but thats stretching it).
Anywho please explain your question again as I THINK I know what you're trying to ask and if so I have a simple answer for you, but since I don't want to assume you will have to clarify. sorry.
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Rydian Grandmaster Cheater Supreme
Reputation: 31
Joined: 17 Sep 2012 Posts: 1358
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Posted: Tue Jan 22, 2013 1:42 am Post subject: |
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No.
Or at least not without converting them and recreating them in CE, but that's a waste of time and energy. AR code addresses are for the emulated machine, not the emulator itself. While CE will allow you to scan for mapped/emulated memory, there's no way to actually input the codes directly (as they're in a different format than CE uses).
Use the cheat function of the emulator you're using, or use a different emulator that actually has cheat support for whatever system you're using, and enter the codes there.
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Queue How do I cheat?
Reputation: 0
Joined: 20 Jan 2013 Posts: 3
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Posted: Tue Jan 22, 2013 3:15 pm Post subject: |
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If you know how to port codes from one language or system to another, then the answer is 'partially'. The basic 'replace data at one spot with my data' codes that start with 0,1, and 2 are easy enough. The codes that are conditionals like 4 and 8 and the codes that affect the 'dx data' all require you to know lua or auto assemble scripting.
Short answer: it isn't easy, but yes, code breaker codes can be converted for use in Cheat Engine.
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