Posted: Wed Jan 02, 2013 1:52 am Post subject: HELP: Fighting A "counter dupe" in place
I am extremely new to Cheat Engine, but so far I have liked the program and the community seems nice. I am coming across a particular problem. I am playing on a private server game in which a number of people had been duping. Recently, the admin of the private server put up a "protection" against duping. Using the feature in Cheat Engine, I was able to find the source of the issue. When someone attempts to dupe they are immediately kicked from the server. If I try to replace with a code that does nothing it just crashes the game client. The code put in place is
msvcrt.memmove+E5 - 75 F3 - jne msvcrt.memmove+DA
EAX=19ACEA62
EBX=19ACEA62
ECX=00000004
EDX=00000002
ESI=19ACEA50
EDI=03E22710
ESP=0012F8A4
EBP=0012F8AC
EIP=75B89F40
It also says "jump short if not equal" which I presume it means that if I go over the number I had stored before it will simply "jump short" and kick me from the server.
How do I trick the game into letting me dupe without disconnecting me from the server?
Thanks for the help and Happy New Years _________________
loadbinary() function in AA can be used to trick the program about that nothing has changed in assembly codes.So you can change everything after doing that,but don't ask me how to do I don't have enough information as well _________________
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